# Throttlemonger Devlog

**URL:** https://forum.makecode.com/t/throttlemonger-devlog/43270
**Category:** Game Design
**Tags:** music, game, art, demo, graphics-and-math
**Created:** [April 12, 2026, 5:29pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270 "2026-04-12T17:29:23Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 12, 2026, 5:29pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/1 "2026-04-12T17:29:23Z")

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I am participating in the Sports Jam! I am making a racing game!

Please give feedback! Here’s the demo…

> **[Throttlemonger](https://arcade.makecode.com/S13101-89613-56519-74072)**
>
> v1.5! Changed many assets! Changed the name to Throttlemonger to look good in a title screen!
> Only a few features left! Please tell me all bugs that are found! I want no bugs in this!

Also, could you help me in making AI for it without using tilemap A\*?

Regards, RizeUpDev

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 13, 2026, 5:28pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/2 "2026-04-13T17:28:34Z")

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First of all, you can just back up into the finish line and win.

Second of all, there are no borders. You can drive outside the track at exactly the same speed, and nothing stops you from just skipping the whole track that way.

For the first one, I would suggest that you have these ‘checkpoints’ around the track, so that you can only cross the finish line after crossing each ‘checkpoint’.

For the second, I would suggest that you have an area just outside the track that slows the cars down, and then a well-defined border that stops you.

> **For AI:**
>
> I think that the AI should be set up like this:
> 
> There are two invisible ‘lanes’ set up, dividing the track in two.
> 
> Each AI car, after turning (or starting), randomly picks a lane to be in. Then, it randomly picks a direction to be slightly tilted towards.
> 
> If one of the AI cars detects another car too close, it slows down or speeds up accordingly, and it will steer away from both the edge of its lane and the border of the track.
> 
> And of course, the AI still needs to make mistakes. It can randomly, instead of veering away from the border, lane, or other cars, it could veer towards them, then the AI won’t be perfect and can still drive off course.
> 
> And for the turns, there can be a tile or sprite in specific locations that causes the car to turn.
> 
> ……
> 
> How do you do this in Makecode??
> 
> No idea. But the concept is still there.

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### Author: ![Player\_246](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/player_246/32/31875_2.png) [@Player\_246](https://forum.makecode.com/u/Player_246)
#### Post date: [April 13, 2026, 6:06pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/3 "2026-04-13T18:06:33Z")

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Nice game.

Its kinda hard to control and you realize once you start you can just go backwards and win, I recommend adding invisible walls.

Other than that, good game!

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### Author: ![mrmojangles49](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mrmojangles49/32/33383_2.png) [@mrmojangles49](https://forum.makecode.com/u/mrmojangles49)
#### Post date: [April 13, 2026, 6:17pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/4 "2026-04-13T18:17:15Z")

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Well… I’m terrible at coding so I won’t give anything useful but a 4 player option would be nice because the split screen extention supports 4 (the screens will be as small as heck but who cares? I’ve never seen 4 player split screen MakeCode games so I thought it would be nice)

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### Author: ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)
#### Post date: [April 13, 2026, 6:34pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/5 "2026-04-13T18:34:18Z")

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> [@RizeUpDev](#):
>
> [https://arcade.makecode.com/S13101-89613-56519-74072](https://arcade.makecode.com/S13101-89613-56519-74072)

You instanly win if you back up

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<div class="post-metadata">

### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 14, 2026, 4:24pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/6 "2026-04-14T16:24:19Z")

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> [@engineer703](#):
>
> you can just back up into the finish line and win.

> [@Player\_246](#):
>
> you can just go backwards and win

> [@CodingGrizzlyBear](#):
>
> You instanly win if you back up

Don’t worry, this was just the demo! I will fix it!

* * *

> [@engineer703](#):
>
> I would suggest that you have an area just outside the track that slows the cars down, and then a well-defined border that stops you

Yeah I’m working on that!

* * *

> [@mrmojangles49](#):
>
> a 4 player option

Yeah that’s also coming!

* * *

I’m thinking of renaming the game into Forza Motorcode to make it feel a little original. Is it fine?

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### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [April 17, 2026, 5:39pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/7 "2026-04-17T17:39:10Z")

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I’m gonna struggle participating against you!

Come on! I’ve got to code better!

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<div class="post-metadata">

### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 18, 2026, 8:19pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/8 "2026-04-18T20:19:02Z")

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BOOM! New update!

> **[Forza Motorcode](https://arcade.makecode.com/S13101-89613-56519-74072)**
>
> New name! Added 2-4 players multiplayer with checkpoints! Made new assets!

Added multiplayer till 4 Players! Made new track assets!

Also Updated the Name!

Next update, I plan to add…

1. New tracks
2. Polish the assets

So that’s it for this update!

Regards, RizeUpDev

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<div class="post-metadata">

### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 19, 2026, 9:29pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/9 "2026-04-19T21:29:37Z")

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Don’t worry, I’m not good either!

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 19, 2026, 9:29pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/10 "2026-04-19T21:29:55Z")

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Nice! I see that you implemented the checkpoint system, but…

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/f/5f55b73c28efa2f9eca44acf3dc6e7661356a476.png)

This is still unfair and can lead to slight advantages - sometimes all you need to win a race.

One way to get around this is to put boosts or something else helpful on the track that makes it so it’s just better to stay on the track rather than cut corners.

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 19, 2026, 9:31pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/11 "2026-04-19T21:31:26Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/d/7dc746bd55f78465a5cd66464dedc42c501cdbb9.png)

On sprite overlap tile overload!!!

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<div class="post-metadata">

### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 19, 2026, 9:44pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/12 "2026-04-19T21:44:07Z")

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New update! v1.3!

> **[Forza Motorcode](https://arcade.makecode.com/S13101-89613-56519-74072)**
>
> v1.3! Polished track assets! Updated car art! (lol i used 9 hours on them) Fixed checkpoints and winning for Player 3 and 4! Added 1 new track with a track selection menu!

Well… the description says everything!

@AlexK could you replace the link in the main post of this topic with this one? This link will be receiving updates!

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<div class="post-metadata">

### Author: ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)
#### Post date: [April 19, 2026, 9:44pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/13 "2026-04-19T21:44:56Z")

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That’s already the one linked in the original post.

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### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [April 19, 2026, 9:49pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/14 "2026-04-19T21:49:14Z")

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Why are you sooo good at naming things?! My best is ’ Gliders’ 😭😭 It is funny how bad some of my names sound! 🤣

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 21, 2026, 5:40pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/15 "2026-04-21T17:40:53Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/3/03feb1fcf59d98c2a92b2d5bb536781f20b3eed5.png)

Nice art!

But now that the cars are larger, and the track isn’t wide enough for some of the turns you have in the maps. Especially with the half screen, since you see less than you usually will.  
So yeah. Make the track wider.

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 21, 2026, 5:42pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/16 "2026-04-21T17:42:04Z")

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Don’t worry for this too! I’m bad at everything!

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 21, 2026, 5:43pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/17 "2026-04-21T17:43:05Z")

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Oh I didn’t notice! Sorry for pinging you!

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### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [April 21, 2026, 5:57pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/18 "2026-04-21T17:57:39Z")

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I think you have been heavily inspired (which I don’t mind just ask next time so I know) from my Motorsport game some of the assets like the cars look strangely familiar ??? and maybe the racing-track design? I don’t mind this time because you are very nice to me, but maybe ask before using the cars. I would have said yes, I’m not that cruel Or am I? 😈 Jokes aside, Please credit me? Anyways, just ask next time because Im not usually happy when someone copys without asking. Sorry for being like this but maybe ask next time. You can use these assets if maybe credit?

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 22, 2026, 7:07pm UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/19 "2026-04-22T19:07:44Z")

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I’m sorry, but I don’t get you, these drawings were made by ME. (using 9-10 hours) They may look similar, but I assure you, they aren’t!

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<div class="post-metadata">

### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [April 23, 2026, 2:10am UTC](https://forum.makecode.com/t/throttlemonger-devlog/43270/20 "2026-04-23T02:10:49Z")

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v1.4! New update!

> **[Forza Motorcode](https://arcade.makecode.com/S13101-89613-56519-74072)**
>
> v1.4! Added a title screen! Added friction to the car!

The description says everything!

[Next page](https://forum.makecode.com/t/throttlemonger-devlog/43270.md?page=2)
