# Tilemap decoding thing

**URL:** <https://forum.makecode.com/t/tilemap-decoding-thing/31707>\
**Category:** Help\
**Tags:** graphics-and-math\
**Created:** [November 14, 2024, 5:43pm UTC](https://forum.makecode.com/t/tilemap-decoding-thing/31707 "2024-11-14T17:43:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)\
**Post date:** [November 14, 2024, 5:43pm UTC](https://forum.makecode.com/t/tilemap-decoding-thing/31707/1 "2024-11-14T17:43:48Z")

</div>

so you know how images are “decoded” (ig, thats probably what its called)

```auto
img`
. . . . . 
. 3 . 3 . 
. . . . . 
3 . . . 3 
. 3 3 3 . 
`

```

how are tilemaps decoded? i’m trying to make a gms2 to makecode arcade tilemap importing thing so this would really help
