# Tilemap help

**URL:** https://forum.makecode.com/t/tilemap-help/43213
**Category:** Arcade
**Created:** [April 9, 2026, 4:27pm UTC](https://forum.makecode.com/t/tilemap-help/43213 "2026-04-09T16:27:03Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/32761_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)
#### Post date: [April 9, 2026, 4:27pm UTC](https://forum.makecode.com/t/tilemap-help/43213/1 "2026-04-09T16:27:03Z")

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is there any way to go past 255 tiles?

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [April 9, 2026, 5:33pm UTC](https://forum.makecode.com/t/tilemap-help/43213/2 "2026-04-09T17:33:12Z")

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If you use color coded tile maps it can go to 512 x512

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### Author: ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)
#### Post date: [April 9, 2026, 11:20pm UTC](https://forum.makecode.com/t/tilemap-help/43213/3 "2026-04-09T23:20:43Z")

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There’s a tile limit?

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 9, 2026, 11:21pm UTC](https://forum.makecode.com/t/tilemap-help/43213/4 "2026-04-09T23:21:32Z")

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I don’t know if you’re talking about how many tiles or tilemap size…  
If you’re talking about tilemap size then you can use the overworld extension to combine tilemaps.

> [@Arcade-overworld extension](https://forum.makecode.com/t/arcade-overworld-extension/33827):
>
> Hey folks! One question I get a lot on these forums is how to make it so that your character can move between adjacent tilemaps. This is actually tricky to do properly in arcade, so I thought I’d make an extension to make it easier (and add a few fancy features while I’m at it). Presenting: [riknoll/arcade-overworld](https://github.com/riknoll/arcade-overworld)! [overworld-demo] This extension is for making games that consist of a bunch of interconnected tilemaps in a grid, much like in the classic 2D Zelda games. You simply create a doub…

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<div class="post-metadata">

### Author: ![Tomy114](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tomy114/32/32761_2.png) [@Tomy114](https://forum.makecode.com/u/Tomy114)
#### Post date: [April 9, 2026, 11:21pm UTC](https://forum.makecode.com/t/tilemap-help/43213/5 "2026-04-09T23:21:51Z")

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I need to have more than 15 tiles, is there any other approach?

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### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [April 9, 2026, 11:31pm UTC](https://forum.makecode.com/t/tilemap-help/43213/6 "2026-04-09T23:31:03Z")

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If you use color coded tilemaps you can only have 16 tiles! If you use some math and some programming magic, you can make a tilemap as big as you want, you just have to store the tiles as a bunch of numbers representing each tile type and then load and unload bits of it as the player moves around. I’ve done something like that before, though I haven’t really released it yet. You can take a look at my [tilemap data](https://forum.makecode.com/t/pxt-tilemapgen-an-extension-for-messing-with-tilemap-data/33456) extension to see how this might be done, and you could also try to understand [this monstrosity](https://arcade.makecode.com/S92339-45024-80744-41850) which is that kinda unreleased project I mentioned. Maybe I’ll make a tutorial for this sometime!
