# Tilemap help

**URL:** <https://forum.makecode.com/t/tilemap-help/43213>\
**Category:** Arcade\
**Created:** [April 9, 2026, 4:27pm UTC](https://forum.makecode.com/t/tilemap-help/43213 "2026-04-09T16:27:03Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [April 9, 2026, 11:21pm UTC](https://forum.makecode.com/t/tilemap-help/43213/4 "2026-04-09T23:21:32Z")

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I don’t know if you’re talking about how many tiles or tilemap size…  
If you’re talking about tilemap size then you can use the overworld extension to combine tilemaps.

> [@Arcade-overworld extension](https://forum.makecode.com/t/arcade-overworld-extension/33827):
>
> Hey folks! One question I get a lot on these forums is how to make it so that your character can move between adjacent tilemaps. This is actually tricky to do properly in arcade, so I thought I’d make an extension to make it easier (and add a few fancy features while I’m at it). Presenting: [riknoll/arcade-overworld](https://github.com/riknoll/arcade-overworld)! [overworld-demo] This extension is for making games that consist of a bunch of interconnected tilemaps in a grid, much like in the classic 2D Zelda games. You simply create a doub…

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