# Tilemap help

**URL:** https://forum.makecode.com/t/tilemap-help/43213
**Category:** Arcade
**Created:** [April 9, 2026, 4:27pm UTC](https://forum.makecode.com/t/tilemap-help/43213 "2026-04-09T16:27:03Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [April 9, 2026, 11:31pm UTC](https://forum.makecode.com/t/tilemap-help/43213/6 "2026-04-09T23:31:03Z")

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If you use color coded tilemaps you can only have 16 tiles! If you use some math and some programming magic, you can make a tilemap as big as you want, you just have to store the tiles as a bunch of numbers representing each tile type and then load and unload bits of it as the player moves around. I’ve done something like that before, though I haven’t really released it yet. You can take a look at my [tilemap data](https://forum.makecode.com/t/pxt-tilemapgen-an-extension-for-messing-with-tilemap-data/33456) extension to see how this might be done, and you could also try to understand [this monstrosity](https://arcade.makecode.com/S92339-45024-80744-41850) which is that kinda unreleased project I mentioned. Maybe I’ll make a tutorial for this sometime!

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