# Tilemap Path Finding ( a\* ) (beta)

**URL:** https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846
**Category:** Arcade
**Tags:** extension
**Created:** [April 27, 2020, 1:27am UTC](https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846 "2020-04-27T01:27:39Z")
**Posts on this page:** 1
**Showing post:** 53

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [February 25, 2026, 4:02am UTC](https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846/53 "2026-02-25T04:02:12Z")

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> [@Chatting Area! Have fun!](https://forum.makecode.com/t/chatting-area-have-fun/8740/4573):
>
> @RoboVacDev please dont ping me for things that dont really matter

(Jeez did this quote put the fear of God into anyone who wants to ping me?-)

anyways @YamJam, if youre talking about enemies, i think you want something like this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/9/29a37a89a3940ed7a077505c42e82ae1960bcf2f.png)

Project:

> **[enemy types](https://arcade.makecode.com/S93006-19327-91797-11496)**
>
> bare bones platformer

(Note: this does require the Sprite Data extension)

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_[View the full topic](https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846)._
