# Tilemaps connecting by doors

**URL:** <https://forum.makecode.com/t/tilemaps-connecting-by-doors/4115>\
**Category:** Help\
**Created:** [October 28, 2020, 2:10am UTC](https://forum.makecode.com/t/tilemaps-connecting-by-doors/4115 "2020-10-28T02:10:53Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![cosmoscowboy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cosmoscowboy/32/1718_2.png) [@cosmoscowboy](https://forum.makecode.com/u/cosmoscowboy)\
**Post date:** [October 28, 2020, 9:26pm UTC](https://forum.makecode.com/t/tilemaps-connecting-by-doors/4115/4 "2020-10-28T21:26:23Z")

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I tried creating two tilemaps, but I could not figure out how to connect the two by a ‘Door’. I did find this discussion which might help.

> [@List of features for every Level](https://forum.makecode.com/t/list-of-features-for-every-level/2373):
>
> Hi Makecode Team, My student (9yr old) and I am trying to create a game similar to Dangerous Dave (from my childhood) and are looking for a neat way to create a list of features in every level so that we can spawn the sprites and destroy them at the start and end of every level respectively. Here is where we are now - Level 3 [Git repo of DaveAwesome for Arcade](https://github.com/MINTGenie/daveawesome.git). Please suggest some ways to implement this. Feel free to also make other design suggestions. Warm regards MINT Genie

The help documentation, the link shown when installing the extension, does not explain what every block does.

> **[tilemaps](https://arcade.makecode.com/pkg/microsoft/pxt-tilemaps)**
>
> An extension for handling multiple tilemaps and extra tilemap blocks.

Otherwise you could ask Richard.

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