# Tiny Soccer Cars

**URL:** https://forum.makecode.com/t/tiny-soccer-cars/2053
**Category:** Show & Tell
**Tags:** game, featured-game
**Created:** [May 12, 2020, 6:31am UTC](https://forum.makecode.com/t/tiny-soccer-cars/2053 "2020-05-12T06:31:01Z")
**Posts on this page:** 1
**Showing post:** 18

<div class="post-metadata">

### Author: ![theCobolKid](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thecobolkid/32/742_2.png) [@theCobolKid](https://forum.makecode.com/u/theCobolKid)
#### Post date: [May 20, 2020, 7:39am UTC](https://forum.makecode.com/t/tiny-soccer-cars/2053/18 "2020-05-20T07:39:34Z")

</div>

@Blobiy, if you are interested in how the “3D” aspect of this game works, check out this post:

> [@Using z(depth) to create a "3D" scene](https://forum.makecode.com/t/using-z-depth-to-create-a-3d-scene/2152):
>
> I just wanted to share what I’ve learned about using a sprite’s z(depth) property in makecode arcade for allowing characters to move in front of and behind objects within a scene. I’ve used this concept in each of the games I’ve worked on so far, but the concept is buried in a lot of other code. I made this simple scene “BlueOx 3D-Scene” to show the inner workings that may otherwise be difficult to track down. The onStart block in “BlueOx 3D-Scene” contains two boolean variables that can be…

---

_[View the full topic](https://forum.makecode.com/t/tiny-soccer-cars/2053)._
