# TIps&Tricks to Make code Arcade

**URL:** <https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833>\
**Category:** Help\
**Created:** [July 8, 2026, 5:38pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833 "2026-07-08T17:38:23Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [July 8, 2026, 5:38pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/1 "2026-07-08T17:38:23Z")

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Any tips and tricks to do certain things in Make code Arcade.

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [July 8, 2026, 6:00pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/2 "2026-07-08T18:00:02Z")

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Tips for spawning enemies:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/4/a4b71cdff3219e27bac5081cb1c14e3b7e5b626d.png)

Here is my tile map. The flowers are where I want to spawn my enemies.

To spawn the enemies

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/6/26660d848558db53fdbfa6b73cadf96407c2e0dd.png)

use these blocks.

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [July 8, 2026, 11:02pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/3 "2026-07-08T23:02:45Z")

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Within the blocks code editor, right click and select “collapse” on block containers to collapse them. Useful if you want to put your focus on one block container and to not cause lag.

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [July 8, 2026, 11:04pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/4 "2026-07-08T23:04:44Z")

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Or use the tile util extension neith that blovk

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [July 9, 2026, 3:03am UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/5 "2026-07-09T03:03:08Z")

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Thank you

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [July 9, 2026, 3:03am UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/6 "2026-07-09T03:03:10Z")

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Could you explain a little more

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<div class="post-metadata">

**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [July 9, 2026, 11:13pm UTC](https://forum.makecode.com/t/tips-tricks-to-make-code-arcade/44833/7 "2026-07-09T23:13:12Z")

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So placed flower tiles around the map right. The “for element (value) of array of tiles [Flower Block]” is representing every single flower block. Then I create the number of enemies that are the amount of flower blocks. Ex: 4 enemies for 4 flower tiles. Then, I place each and every enemy on its own flower block. Then to remove the flower block, I do “set [Grass Block] on top of (value(the flower blocks))”.
