# TORMENT: remastered

**URL:** <https://forum.makecode.com/t/torment-remastered/40970>\
**Category:** Game Design\
**Tags:** game\
**Created:** [December 15, 2025, 6:20pm UTC](https://forum.makecode.com/t/torment-remastered/40970 "2025-12-15T18:20:05Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 15, 2025, 6:20pm UTC](https://forum.makecode.com/t/torment-remastered/40970/1 "2025-12-15T18:20:05Z")

</div>

Hey, Remember this: ?

> [@My best game yet; TORMENT](https://forum.makecode.com/t/my-best-game-yet-torment/34874):
>
> This is my most advanced and detailed game yet, releasing April 30th. I promise I won’t quit, I am doing this for some other game jam. The game is called TORMENT. it is a dead cells inspired game with a story, side to side doom shooter. Here are some leaks to build the hype.

Well. I been working on a remastered version, going over parts that I messed up missed or just didn’t like. For those who don’t know, torment is a dead cells inspired game, with a one hit mechanic, keep moving and you probably won’t die.

Some issues with the old game:

Difficulty scaling was way too high. I will add different game modes so you can choose a difficulty and a set amount of lives. I will also make it to where each level slowly gets more difficult.

The game had no story. that is being fixed right now.

No new weapons. Those will be added.

Here is an open beta:

> **[TORMENT REMASTERED](https://arcade.makecode.com/S40941-15201-24828-87148)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

and uh. You can’t die controls are: WASD to move arrow keys to shoot, and hold down to reload. Click W to jump. And if you get stuck in the hole there is no leaving. (Oops.) Just reset your game.

---

<div class="post-metadata">

**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [December 15, 2025, 9:44pm UTC](https://forum.makecode.com/t/torment-remastered/40970/2 "2025-12-15T21:44:01Z")

</div>

really fun! art looks really good too!

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 16, 2025, 12:38am UTC](https://forum.makecode.com/t/torment-remastered/40970/3 "2025-12-16T00:38:20Z")

</div>

Thanks! If you played it any recommendations? 🤔

---

<div class="post-metadata">

**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [December 16, 2025, 5:16am UTC](https://forum.makecode.com/t/torment-remastered/40970/4 "2025-12-16T05:16:48Z")

</div>

maybe put some sight on the enemies instead of they just know where u are?

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 16, 2025, 9:39pm UTC](https://forum.makecode.com/t/torment-remastered/40970/5 "2025-12-16T21:39:46Z")

</div>

I forgot about that. Will do.

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [January 20, 2026, 7:14pm UTC](https://forum.makecode.com/t/torment-remastered/40970/6 "2026-01-20T19:14:07Z")

</div>

Update: Been working on player dying, and damage numbers. There were some small bug fixes. made the enemy sight shorter. Now if an enemy is out of sight, and is shot it will follow you even if you’re too far away for to to see you.

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [January 23, 2026, 5:18pm UTC](https://forum.makecode.com/t/torment-remastered/40970/7 "2026-01-23T17:18:41Z")

</div>

Little feedback poll, If you have played the previous game, you had probably noticed that the only way to make it to the next level was to kill everything. But if you didn’t know the tile map structure. that would be difficult. So I came up with this solution. There are different goals for each level:

1 of the three:  
kill the targets, (their position is revealed on a mini map. or something along the lines of that.)

Run through the level as fast as possible (make it to the exit under a time limit.)

eliminate the majority of the monsters. (80 percent enemies are slain.)

_Poll ([view on site](https://forum.makecode.com/t/torment-remastered/40970/7))_

And finally what are some tools or utilities you want in the new game?

Thanks for reading/voting, I am really proud of what I have been making.

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 11, 2026, 9:08pm UTC](https://forum.makecode.com/t/torment-remastered/40970/8 "2026-02-11T21:08:40Z")

</div>

I did some bug fixing, made the UI less annoying, and I started working on the second level. The game is being developed slowly but surely.

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 12, 2026, 5:35pm UTC](https://forum.makecode.com/t/torment-remastered/40970/9 "2026-02-12T17:35:12Z")

</div>

Testing out a visual health bar! this is my favorite asset I have made so far.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/7/3752fc8be99e0a7596736bd7e60c196a0bc6de2c.png)

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 17, 2026, 6:23pm UTC](https://forum.makecode.com/t/torment-remastered/40970/10 "2026-02-17T18:23:23Z")

</div>

Been working on a new enemy, the jester. He will throw dangerous grenades, tread carefully. Here he is.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/0/807acee58c0fc80159685595013b89ebfa3dba93.png)

there will be two variants, one throw bombs the other, grenades.

---

<div class="post-metadata">

**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [February 18, 2026, 6:48am UTC](https://forum.makecode.com/t/torment-remastered/40970/11 "2026-02-18T06:48:19Z")

</div>

That looks so creepy. This whole game looks so creepy. Why you gotta be so creepy? (/j)

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 18, 2026, 6:22pm UTC](https://forum.makecode.com/t/torment-remastered/40970/12 "2026-02-18T18:22:58Z")

</div>

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/b/db67b755abeb3ba372ad98b55fce004156274163.png)

I cleaned up the model.

@Rune he just wants to give people explosive joy and hugs with his very long arms. Don’t hate.

---

<div class="post-metadata">

**Author:** ![BitBot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bitbot/32/33272_2.png) [@BitBot](https://forum.makecode.com/u/BitBot)\
**Post date:** [February 21, 2026, 6:54pm UTC](https://forum.makecode.com/t/torment-remastered/40970/13 "2026-02-21T18:54:57Z")

</div>

Here’s some random enemy designs I made:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/4/54edd0ab469fa278fb55e6c877de5126ce8acb7d.png)

Feel free to use any of this!

> **Note:**
>
> I tried to make it look kinda like your game!

I made this because the art in your game looks very unique and I thought I would try!

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 22, 2026, 9:33pm UTC](https://forum.makecode.com/t/torment-remastered/40970/14 "2026-02-22T21:33:20Z")

</div>

Wow. Thanks a bunch! This truly means a lot to me ❤ . I never expected fan art for my game! Thank you so much! I will use the third design, not sure what kind of enemy it will be though. Maybe even one of the NPC’s…

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 23, 2026, 5:26am UTC](https://forum.makecode.com/t/torment-remastered/40970/15 "2026-02-23T05:26:17Z")

</div>

Also, I added a new version to torment. The jester has been implemented, he won’t appear in the first level, but he is there for testing right now. I temporarily removed the starting dialog so I could test the game faster.

The jester will throw a timed bomb that explodes at after about 5 seconds. It will launch you back, and deal 6 damage to you. Currently it cannot be killed.

> **[TORMENT REMASTERED](https://arcade.makecode.com/98041-76201-61318-08597)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

---

<div class="post-metadata">

**Author:** ![danger\_kitty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danger_kitty/32/32006_2.png) [@danger\_kitty](https://forum.makecode.com/u/danger_kitty)\
**Post date:** [February 23, 2026, 5:52am UTC](https://forum.makecode.com/t/torment-remastered/40970/16 "2026-02-23T05:52:09Z")

</div>

Oooooo that looks cool

---

<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [February 23, 2026, 7:37pm UTC](https://forum.makecode.com/t/torment-remastered/40970/17 "2026-02-23T19:37:01Z")

</div>

Thanks, I just finished it:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/a/9ae7eb2139a640ceb6f11b398a5ccdba7070f5e5.png)e

I also remembered, I added a mini map. Press M to reveal it, and press M again to hide it.
