# Tree of Hollow Development Stuff

**URL:** <https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695>\
**Category:** Show & Tell\
**Created:** [October 8, 2025, 5:54pm UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695 "2025-10-08T17:54:15Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [November 23, 2025, 12:05am UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/21 "2025-11-23T00:05:58Z")

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Yessss!! @NeoStreak will there be a pacifism option? 🥺

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [November 23, 2025, 10:45pm UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/22 "2025-11-23T22:45:12Z")

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> **[Tree of Hollow Battle Demo](https://arcade.makecode.com/S83239-30842-58320-63008)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Wow I finally finished the Battle Demo. What’s in store, you ask?

- You can fight lol
- Use the power of SP to use your **Special Attack** (you can gain SP as you deal and take damage to release a powerful burst of energy.
- Guard to take less damage, although it’s pretty useless.
- You can die, but you probably won’t.
- A very bad UI that I’ll eventually change.

@randomuser As of now, there is no pacifism option because it’d be very difficult to program. I’d have to do that for every enemy I think and honestly it’d take a long time. Also when an enemies HP is 0 they do not die, they “go back to normal” like in EarthBound, so I guess that’s sorta like pacifism?

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [November 28, 2025, 3:53am UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/23 "2025-11-28T03:53:38Z")

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![Screenshot 2025-11-27 12.56.01 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/e/ee3e3e5d8b7ff22cf939f0a002c70ef4d88f3c93.png)

 ![Screenshot 2025-11-27 12.57.33 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/e/7e3c4a208270870c02fe401cf904d3322b1eba23.png)

The Hollow Tree redesign.

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [December 2, 2025, 11:57pm UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/24 "2025-12-02T23:57:47Z")

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I give up. There’s so many variables and functions to make, and I keep changing the protagonists designs and I don’t think I can finish it. I can’t write a story or anything and I’m bored of making this game now. I just want to finish making a game but I can’t since it’s always too much work to do.

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 3, 2025, 5:39am UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/25 "2025-12-03T05:39:33Z")

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Hey, @NeoStreak. I understand that feeling. First let me tell you this: I know it feels like way too much work, and you just want to quit and start a new project, knowing that the cycle will repeat itself. But you can end that! Finishing a project is hard, almost everyone can agree with that. The simulator becomes laggy, and code becomes like a chore. So first this:

> [@NeoStreak](#):
>
> I give up. There’s so many variables and functions to make, and I keep changing the protagonists designs and I don’t think I can finish it.

I love to help people with their code, and although optimization isn’t my jam I could help you!

next, coding sucks. Especially at that mid point. But once you get past it, it’s just so fun! Your coding combat systems right? those are tough to code, but people like bit forsty have made a really good combat system in one of their games, the boy who would be thunder. (If I remember correctly.) that is a lot like yours. A small amount of users don’t like being pinged, but the forum is a place to ask for help, not just share develops and occasionally chat! I ask for help all the time, and when I do I always get reply’s and learn something new.

Finally creating a story can be hard! So, write everything down and go with the flow! yep that’s it. Its what I did in my upcoming game TORMENT remasterd!

If you ever need help just @ me!

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [December 4, 2025, 12:10am UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/26 "2025-12-04T00:10:12Z")

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you mean bifrosty who is forsty

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**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [December 4, 2025, 1:51am UTC](https://forum.makecode.com/t/tree-of-hollow-development-stuff/39695/27 "2025-12-04T01:51:12Z")

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i used the special attack and the game just stopped. anyway… I LOVE **BEATING UP** THE SLIME THINGY BECAUSE THE **ANIMATIONS** ARE SOO **GOOD!** 🤩 🫯

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