# Trogdor: Endless Burnination v0.1 - Microsoft MakeCode

**URL:** https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398
**Category:** Arcade
**Tags:** game
**Created:** [August 4, 2019, 5:02am UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398 "2019-08-04T05:02:46Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![DragonMountainDesign](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dragonmountaindesign/32/278_2.png) [@DragonMountainDesign](https://forum.makecode.com/u/DragonMountainDesign)
#### Post date: [August 4, 2019, 5:02am UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398/1 "2019-08-04T05:02:46Z")

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> **[Trogdor: Endless Burnination v0.1](https://arcade.makecode.com/14725-20265-39453-52399)**
>
> Made with ❤️ in MakeCode Arcade.

My first ever game, made on MakeCode Arcade! I learned a lot, had a ton of fun, and wrote more about the process of making this game on my website:

[https://dragonmountaindesign.com/2019/08/01/trogdor-endless-burnination-v0-1/](https://dragonmountaindesign.com/2019/08/01/trogdor-endless-burnination-v0-1/)

Basic rules:

You are Trogdor, on a quest to Burninate with the press of the “A” button.

Peasants:  
+1 point for chowing down (running into).  
+0 points for burninating.

Knight:  
+2 points for burninating.  
-1 heart for getting attacked by one.

Thatched-roof Cottage:  
+5 points for burninating.  
-1 heart for crashing into one.

Arrow:  
-1 heart for getting arrowed (ow, my skin!).  
Cannot be burninated.

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### Author: ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)
#### Post date: [August 5, 2019, 5:01pm UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398/2 "2019-08-05T17:01:34Z")

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I love the art in this game! You mentioned in the post on your site that you wanted to know how to make it fire out of Trogdor’s mouth; the easiest way would be to add a `change {projectile} y by -10` when you create the projectile, so that it is offset to about where the mouth is:

![04](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/06649e3e869d72d5478ffd01b29909aec9aed2e3.gif)

I also used the `z` index so that the fireball is drawn behind the dragon, so it appears more like it’s coming out of the dragons mouth

 ![17%20AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/2c87a9d8e7443751a89e968bab7f63c8f0f0136f.png)

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<div class="post-metadata">

### Author: ![DragonMountainDesign](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dragonmountaindesign/32/278_2.png) [@DragonMountainDesign](https://forum.makecode.com/u/DragonMountainDesign)
#### Post date: [August 5, 2019, 10:49pm UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398/3 "2019-08-05T22:49:17Z")

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Wow, thank you so much for the feedback and advice on how to make improvements to the game! I’ll include this in the code on v1.0!

Thank you again!

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### Author: ![jedgarpark](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jedgarpark/32/202_2.png) [@jedgarpark](https://forum.makecode.com/u/jedgarpark)
#### Post date: [August 13, 2019, 3:57pm UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398/4 "2019-08-13T15:57:44Z")

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Love this so much, it was my pick for Game of the Week [https://blog.adafruit.com/2019/08/09/makecode-arcade-game-of-the-week-trogdor-endless-burnination-adafruit-johnedgarpark/](https://blog.adafruit.com/2019/08/09/makecode-arcade-game-of-the-week-trogdor-endless-burnination-adafruit-johnedgarpark/)
