# Trogdor: Endless Burnination v0.1 - Microsoft MakeCode

**URL:** https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398
**Category:** Arcade
**Tags:** game
**Created:** [August 4, 2019, 5:02am UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398 "2019-08-04T05:02:46Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)
#### Post date: [August 5, 2019, 5:01pm UTC](https://forum.makecode.com/t/trogdor-endless-burnination-v0-1-microsoft-makecode/398/2 "2019-08-05T17:01:34Z")

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I love the art in this game! You mentioned in the post on your site that you wanted to know how to make it fire out of Trogdor’s mouth; the easiest way would be to add a `change {projectile} y by -10` when you create the projectile, so that it is offset to about where the mouth is:

![04](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/06649e3e869d72d5478ffd01b29909aec9aed2e3.gif)

I also used the `z` index so that the fireball is drawn behind the dragon, so it appears more like it’s coming out of the dragons mouth

 ![17%20AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/2c87a9d8e7443751a89e968bab7f63c8f0f0136f.png)

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