# Tsist Battles 2 (Devlog)

**URL:** https://forum.makecode.com/t/tsist-battles-2-devlog/41709
**Category:** Arcade
**Tags:** music, platformer, extension, game, graphics-and-math
**Created:** [January 25, 2026, 4:32am UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709 "2026-01-25T04:32:21Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [January 25, 2026, 4:32am UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/1 "2026-01-25T04:32:22Z")

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Since I can barely work on the first one (lags with \>10000 blocks), I have no other choice but to create this game earlier than expected.

Anyways, the new and improved Tsist Battles 2 is in the works, with more battlers, better graphics, changeable colors, larger screen, & more.

I plan to make a more polished version of the game with a balanced and expanded roster, colour sets for each stage, color sets that are changeable in settings for each stage, more music, stages, and environments.

One of my solutions on the larger screen resolution multiplayer issue is to have other players look at P1’s screen.

Here are the guides on both Google and Microsoft (should be identical).

> **[Tsist Battles 2: Players' Guide](https://docs.google.com/presentation/d/1oXIQhsKDcfaQOhWAe5gRjRakDWSJ9HVg1vDbIMQM_wM/edit?usp=sharing)**
>
> Tsist Battles 2 (Players’ Guide) 1

> **[Tsist Battles 2\_ Players' Guide.pptx](https://onedrive.live.com/personal/eb10dec6d6a9396c/_layouts/15/Doc.aspx?sourcedoc=%7B648d3b39-993b-4653-b9a1-6386782b8bee%7D&action=default&redeem=aHR0cHM6Ly8xZHJ2Lm1zL3AvYy9lYjEwZGVjNmQ2YTkzOTZjL0lRQTVPNDFrTzVsVFJybWhZNFo0SzR2dUFhekc1MW9RTk5RbHNXVFJfRzhIOFNBP2U9MGFtc0Q2&slrid=49210ea2-d04f-c000-fbee-b89f12174c0b&originalPath=aHR0cHM6Ly9vbmVkcml2ZS5saXZlLmNvbS86cDovZy9wZXJzb25hbC9lYjEwZGVjNmQ2YTkzOTZjL0lRQTVPNDFrTzVsVFJybWhZNFo0SzR2dUFhekc1MW9RTk5RbHNXVFJfRzhIOFNBP3J0aW1lPVktNGRSSC1rM2tnJnJlZGVlbT1hSFIwY0hNNkx5OHhaSEoyTG0xekwzQXZZeTlsWWpFd1pHVmpObVEyWVRrek9UWmpMMGxSUVRWUE5ERnJUelZzVkZKeWJXaFpORm8wU3pSMmRVRmhla2MxTVc5UlRrNVJiSE5YVkZKZlJ6aElPRk5CUDJVOU1HRnRjMFEy&CID=7ae0bd55-5f82-4c22-a7ef-de0e6850e161&_SRM=0:G:65&file=Tsist%20Battles%202_%20Players%27%20Guide.pptx)**

And here is the game so far:

> **[Tsist Battles 2 HD (alpha 2.260426)](https://arcade.makecode.com/S21240-51045-64754-97524)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [January 26, 2026, 4:13am UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/2 "2026-01-26T04:13:37Z")

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Guys, which battlers should get buffed and which battlers should be nerfed and by how much?

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/2))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/2))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/2))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/2))_

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [January 26, 2026, 8:21pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/3 "2026-01-26T20:21:40Z")

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The physics of the game are really fun, I just bounced around the level for a while 😆 I don’t have another person to play with, though, so I don’t know how the balancing is.  
I’d suggest Incorporating those player guides into the game as tutorials instead, but that might be something you’re already planning.  
If you were ambitious enough, you could switch to coding in JavaScript to avoid this version of the game ending up with the same fate as the last one 👀

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<div class="post-metadata">

### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [February 14, 2026, 12:31am UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/4 "2026-02-14T00:31:46Z")

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> **[Tsist Battles 2 HD (alpha 2.260213)](https://arcade.makecode.com/S29559-96663-01933-43523)**
>
> New Update!
> 
> \- Added Bouncer.

This is a really fun update!  
Adding the Bouncer, its abilities are:  
Swinging a bat to reflect projectiles (and players)  
Launching a Bouncyball that can bounce on players and even  
Springs can be jumped on to boost jumping and the  
Floater, basically a weaponized DVD logo.

Fixes:

- Fixed/Buffed Tank’s Stoneball (It’s harder to dodge to make it a better ability, so it’s faster, and it’s stronger.
- Fixed Classic’s Shieldstone (Now it can actually block ranged things and deflect lasers)

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/4))_

Bye for now.

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<div class="post-metadata">

### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [February 15, 2026, 10:16pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/5 "2026-02-15T22:16:58Z")

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The new battler is fun! I think this will be my new main, I love “weaponized DVD logo” 😆  
The only issue I’ve found with it is that the bat can only swing to the right.

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### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [April 27, 2026, 5:17pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/6 "2026-04-27T17:17:12Z")

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Introducing… The battler of destruction and demolition:  
**THE DETONATOR**

> **[Tsist Battles 2 HD (alpha 2.260426)](https://arcade.makecode.com/S21240-51045-64754-97524)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

The Detonator’s explosive artillery gives it massive stage control. Its abilities are:

| Abilities: |
| --- |
| Throwable Dynamite - Throw dynamite sticks that explode on impact. |
| Hoverbomb - Launch a hovering explosive. Hold to increase power and blast radius but reduce range. |
| Knock Blast - Place a controlled explosive that can only knock back. _This cannot deal damage._ |
| Explosive Mine - Place a mine that explodes when stepped on. |

_The explosives were really hard to make._

Changes:  
Added regen & dying.  
Buffed Laser’s Ability III to deal more damage.

Things that will change:

- Detonator’s Ability I attack speed needs to decrease.
- Projectiles also need to take knockback.
- Fixing a bug that takes you from the ruleset screen directly to the arena (skipping the battler selection screen, immediately causing the game to crash.

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/6))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/6))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/6))_

_Poll ([view on site](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/6))_

Well, that’s enough polls for a day! I will continue updating, and I will get back to you.  
- - - - Tsist - - - -

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<div class="post-metadata">

### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [April 28, 2026, 6:24pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/7 "2026-04-28T18:24:38Z")

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> **[Tsist Battles 2 HD (alpha 2.260427)](https://arcade.makecode.com/S77710-81077-96629-82051)**
>
> \- Added Stages

I’m back and I added some stages and fixed Detonator’s Ability I. It now has “swing attack speed”. Swing attack speed is when a battler attacks in a swing pattern, like in music.

Bye for now.

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### Author: ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)
#### Post date: [May 5, 2026, 5:38pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/8 "2026-05-05T17:38:58Z")

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i think that its damage should get a buff but attack speed nerf. not by much tho

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### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [May 18, 2026, 5:23am UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/9 "2026-05-18T05:23:39Z")

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> **[Tsist Battles 2 HD (alpha 2.260516)](https://arcade.makecode.com/S42649-78158-11219-60413)**
>
> Minor Update
> + Buffed Detonator
> + More overall damage dealt
> + Throwable Dynamite has a larger blast radius
> + Hoverbomb also deals more damage
> + Knock Blast works faster midair
> + Mine has more knockback

This minor update makes Detonator a bit better:

- Throwable Dynamite (I) deals some more damage and has a bigger blast radius.
- Hoverbomb (II) also deals more damage.
- Knock Blast (III) works faster while midair and moves a little with Detonator.
- Explosive Mine (IV) deals more damage and has more knockback.

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<div class="post-metadata">

### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 19, 2026, 8:52pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/10 "2026-05-19T20:52:00Z")

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The new detonator is great! I can’t get to all of the abilities without a tutorial but the dynamite and target-looking explosives worked well, very chaotic, I would definitely cause havoc in a game with this 😆

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### Author: ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/35291_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)
#### Post date: [May 21, 2026, 3:45pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/11 "2026-05-21T15:45:58Z")

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I want AI!

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<div class="post-metadata">

### Author: ![Tsist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tsist/32/20588_2.png) [@Tsist](https://forum.makecode.com/u/Tsist)
#### Post date: [May 21, 2026, 3:58pm UTC](https://forum.makecode.com/t/tsist-battles-2-devlog/41709/12 "2026-05-21T15:58:45Z")

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I’m planning for CPUs to come, but I also have to put in CPU difficulties, traits, and different strategies for each battler. Don’t worry, I will implement CPUs soon!
