# ULTRAKILL Cyber Grind de-make (3D)

**URL:** <https://forum.makecode.com/t/ultrakill-cyber-grind-de-make-3d/46185>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [September 29, 2026, 4:12am UTC](https://forum.makecode.com/t/ultrakill-cyber-grind-de-make-3d/46185 "2026-09-29T04:12:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pneumonoultramicro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pneumonoultramicro/32/35403_2.png) [@Pneumonoultramicro](https://forum.makecode.com/u/Pneumonoultramicro)\
**Post date:** [September 29, 2026, 4:12am UTC](https://forum.makecode.com/t/ultrakill-cyber-grind-de-make-3d/46185/1 "2026-09-29T04:12:28Z")

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A lot of things have been changed/scrapped, as my project is shifting from the main campaign to just the Cyber Grind (Endless Mode). I only realized how time-consuming it was to create multiple levels when finishing off 0-1, while getting some sense of accuracy. This is why I decided to switch to the Cyber Grind instead.

Here are some of the more significant changes:  
Deletion:  
-0-1 [Not really]  
-0-1 OST (Into the Fire) [Not really]  
-0-2  
-Enemy triggers

Reworks:  
-Gore system  
-Blood  
-Movement  
-Style panel  
-Malicious Face (Maurice)  
-HUD

Right now, I’m working on modifying the ray-casting extension (With a bunch of help with ChatGPT), To get true vertical height. The ‘video’ under this is a test of what I have now; but note that this is not all that I have now, and I didn’t waste 3 months doing nothing.

![ULTRAKILL CYBERGRIND-01](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/9/b9b06cdae7c172dbbd935b33f1a6bd67f0186f88.gif)

[Sorry for the horrible quality, I had to compress it]

Note: Since my Exams are just around the corner, development is temporarily stopping soon. And also, if you really want me to bring back the main campaign, I might be able to dig through Version History.

_Poll ([view on site](https://forum.makecode.com/t/ultrakill-cyber-grind-de-make-3d/46185/1))_
