# Ultrakill Limbo

**URL:** <https://forum.makecode.com/t/ultrakill-limbo/43685>\
**Category:** Show & Tell\
**Tags:** game, make, demo\
**Created:** [April 27, 2026, 5:16pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685 "2026-04-27T17:16:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Arjayyeep](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arjayyeep/32/31435_2.png) [@Arjayyeep](https://forum.makecode.com/u/Arjayyeep)\
**Post date:** [April 27, 2026, 5:16pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685/1 "2026-04-27T17:16:20Z")

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I made Ultrakill Limbo in Makecode, I am still making stuff for it tho. [https://arcade.makecode.com/S23219-31094-13138-84473](https://arcade.makecode.com/S23219-31094-13138-84473)

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**Author:** ![Arjayyeep](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arjayyeep/32/31435_2.png) [@Arjayyeep](https://forum.makecode.com/u/Arjayyeep)\
**Post date:** [April 27, 2026, 10:18pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685/2 "2026-04-27T22:18:38Z")

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CONTROLS: A + D for left and right, W for jump, J + L for aiming, I for shooting, U + O for swapping gun, E for swapping variant(only works on revolver), Q for shooting a marksman coin( only works if you are using the marksman revolver), F to parry, and Shift to dash.

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**Author:** ![Arjayyeep](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arjayyeep/32/31435_2.png) [@Arjayyeep](https://forum.makecode.com/u/Arjayyeep)\
**Post date:** [April 28, 2026, 9:17pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685/3 "2026-04-28T21:17:15Z")

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New update [https://arcade.makecode.com/S23219-31094-13138-84473](https://arcade.makecode.com/S23219-31094-13138-84473) Added grapple arm (use G to swap arms) Added more parts of the map, added nailgun and railcannon, added stray, added skull doors, also the map is no longer just going to be based on Limbo because I want to add more mechanics.

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**Author:** ![Arjayyeep](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arjayyeep/32/31435_2.png) [@Arjayyeep](https://forum.makecode.com/u/Arjayyeep)\
**Post date:** [April 29, 2026, 5:16pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685/4 "2026-04-29T17:16:36Z")

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another update [https://arcade.makecode.com/S93536-27593-28445-24023](https://arcade.makecode.com/S93536-27593-28445-24023) made grapple arm have a rope(sadly makes background look lame) , and I added the knuckleblaster arm.

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**Author:** ![Arjayyeep](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arjayyeep/32/31435_2.png) [@Arjayyeep](https://forum.makecode.com/u/Arjayyeep)\
**Post date:** [May 4, 2026, 11:50pm UTC](https://forum.makecode.com/t/ultrakill-limbo/43685/5 "2026-05-04T23:50:21Z")

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I like this project, but because it’s a recreation of an existing game, I can’t really do unique stuff. So that’s why I’m announcing a new thing I’m working on: Rusted Dunes. It’s an unofficial Ultrakill spinoff, it’s still in the Ultrakill universe but you play as V3(the original owner of the whiplash arm) and it’s desert based like greed but its normal sand instead of gold flakes.
