# Undates I made for how many bad games?

**URL:** <https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329>\
**Category:** Game Design\
**Created:** [December 9, 2024, 1:41am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329 "2024-12-09T01:41:02Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 9, 2024, 1:41am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/1 "2024-12-09T01:41:02Z")

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Yes I miss spelled Updates, that’s do to me miss spelling update when sending it to my brother for him to play it and I decided to go with it  
If you want to play it, rate it, give me tips to fix stuff, or quality of life things go ahead and tell me  
(Note its not friendly to low end devices)  
(P.s I may even drop lore for this line of games)  
here’s the most recent Undate for How Many Bad Game? at the time typing this [https://arcade.makecode.com/S26352-69019-63901-43759](https://arcade.makecode.com/S26352-69019-63901-43759)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 9, 2024, 3:21pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/2 "2024-12-09T15:21:05Z")

</div>

Undate 1.4

> **[how many bad games? Undate 1.4](https://arcade.makecode.com/S26352-69019-63901-43759)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

(P,s Code 2 = 34 gets you this class)

 ![pixil-frame-0 (2)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/0/40cb48674a5f22370302ac32d4e679092c598508.png)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 9, 2024, 3:21pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/3 "2024-12-09T15:21:16Z")

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Should I list all the changes I made in the Undates I made here? (note they are long)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 9, 2024, 11:47pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/4 "2024-12-09T23:47:12Z")

</div>

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/4))_

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [December 10, 2024, 4:06pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/5 "2024-12-10T16:06:06Z")

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P E A K GAMES  
I want to see MORE

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 10, 2024, 10:08pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/6 "2024-12-10T22:08:02Z")

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(how many bad games?) is the 3rd game I have made in this line of games (bad games) but there are two other, older and less “polished” compared to (how many bad games?) and at some point I would like to remaster them  
Here’s the 1st game in this line “bad games”

> **[A Bad Game To Play](https://arcade.makecode.com/S52941-62537-86250-97683)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 10, 2024, 11:04pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/7 "2024-12-10T23:04:45Z")

</div>

thanks  
but please know I suffer from “procrastination” something bad that can happen to some Makearcade users

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 12, 2024, 6:45am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/8 "2024-12-12T06:45:57Z")

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Undate 1.6 is going to have some new music for the Titan that spawns at score 1500 how should I do this?

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/8))_

Here’s the music in question

> **[Titan Music](https://arcade.makecode.com/S68567-14841-37086-89776)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 13, 2024, 1:07am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/9 "2024-12-13T01:07:06Z")

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btw im going to close this poll on Dec 15 and the 2nd one Dec 17

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 16, 2024, 2:32am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/10 "2024-12-16T02:32:33Z")

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Undates 1.5, 1.6, and, 1.7 are ready with changes to the Titan and bug fixes

> **[how many bad games? Undate 1.7](https://arcade.makecode.com/S26352-69019-63901-43759)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Summary**
>
> **1.5**  
> **Changes**  
> **Classes**  
> **Blue Tan Class**  
> Fix a bug where Bomb shards would not stun Titan one  
> **Dark Purple Brown Class**  
> Restructure the personal shield code  
> Fixed a bug where mini fake you could stun Titan one if you are lucky, forever (Titan one I frames 0 → 100/0.1 secs)  
> Stunning Titan one went from 3.75 secs → 5 secs  
> **Other**  
> Mostly Fix a bug where enemies would keep spawning even if your dead  
> Fixed a bug if you were on difficulty 2 and at score 7000 Titan’s Ramp speed boost was 98 x 5 = +490 and not 9 x 5 = +45 Speed
> 
> **1.6**  
> **Changes**  
> **Classes**  
> **Red Orange Class**  
> A ability gets a bit better if you use it  
> **Dark Purple Brown Class**  
> Personal shield now stuns Titan for 10 secs → 15 secs  
> **Yellow Green**  
> Whirlwind now gives less points on Titan 30 → 5  
> Frenzy Titan stun time 10 secs → 12 secs  
> Whirlwind Titan stun time 10 secs → 5 secs  
> Fixed a Bug where your Whirlwind could stay and not despawn if your game lagging maybe even causing the lag itself  
> **Titan**  
> Changed how Titan stun code works (you still can’t stack stuns but the strongest one overwrites any weaker one applied but if the weaker one gives more stun time then the stronger one has left it overwrites the stronger one)  
> Now changes animation whenever a difficulty ramp happens  
> (Difficulty ramps 2000, 3000, 4000, 5000, 6000, 7000, 8000, 8500)  
> When Titan spawns in its theme plays over the background music  
> Unfair Speed Up went from (130 + difficulty x 35 + Speed+ x 5) →  
> (200 + difficulty x 40 + Speed+ x 10)  
> Unfair Speed up happens from every 10 secs → 35 secs and now happens faster or longer base off of difficulty  
> Unfair Speed up now happens for all classes, not just for red orange and light blue purple classes and now lasts longer or shorter with difficulty  
> **Other**  
> Fixed a bug where unfair speed up for Light Blue Purple Class had no clue if Titan was in its unfair speed up state  
> Tried to fix the flash bang bug  
> Changed the win music  
> Possibly fix a speed bug with the Blue Tan Class with it being hit and it’s mine  
> You no longer get extra points/extra speed with the Red Orange Class if you enter code 1  
> Code 1 gives 12 with a 50% for an extra life → 15 life
> 
> **1.7**  
> **Changes**  
> **Other**  
> Fix a bug where Titan spawn speed did not get affected by difficulty for Dark Purple Brown Class  
> Tried to fix a bug with the Cyan Flash Banger causing you to get flash banged again if you were hit by a different enemy  
> Tried to fix an incorrect sound from playing from the Cyan Flash Banger  
> Made it where all enemies spawn in the central and not offset from central as much  
> Made it where the mini you from the Dark Purple Brown Class spawns closer to the central

(P.S if you want to jump in to see most of these changes Code 1 = 1500)  
(Also it undated the link up here and I don’t know why)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 17, 2024, 3:40am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/11 "2024-12-17T03:40:01Z")

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I got a question which one of these undates should I do first

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/11))_

(BTW this poll will close on Dec 24)

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [December 17, 2024, 6:31pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/12 "2024-12-17T18:31:22Z")

</div>

Freeplay!!!  
Sprite yeah!!!

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 17, 2024, 9:09pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/13 "2024-12-17T21:09:56Z")

</div>

On an unrelated note which Class or Core is your favorite?

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/13))_

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 19, 2024, 5:40pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/14 "2024-12-19T17:40:58Z")

</div>

Undate 2.0 is here with Freeplay, Some changes to the classes, and of course bug fixes

> **[how many bad games? Undate 2.0](https://arcade.makecode.com/08642-83075-34007-02692)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Changes**
>
> **Changes**  
> **Classes**  
> **Blue Tan Class**  
> B ability’s mine now fires bomb shards when killing an enemy instead of sending them out when the mine’s timer runs out  
> B ability now gives a small speed boost when used 60 → 100  
> B ability cooldown went from 8 secs → 10 secs  
> Mine speed up on stunning or killing an enemy went form 8 secs → 5 secs  
> Mine stun time on Titan went from 8 secs → 10 secs  
> **Dark Purple Class**  
> A ability now summons the mini you faster once pressed the ability 4 secs → 0 secs  
> A ability speed up time changed from 12 secs → 10 secs  
> A ability cooldown changed from 20 secs → 25 secs  
> B ability changed back to 2 secs but the mini you does not stop when it ends  
> Fix a bug with B ability showing X when your mini you died when being called  
> **Yellow Green Class**  
> Whirlwind Kill Change gain on Titan 1 → 0.5  
> **Enemies**  
> **Cyan Flash Banger**  
> Fixed a bug where Spawn music tempo was not 2x of this enemy movement speed 230 + difficulty x 70 → 290 + 100 difficulty  
> Difficulty speed change from 55 → 50  
> Difficulty now affects how long you be Flash Bang for 0 secs → 0.5 secs with every difficulty  
> Fixed a bug where this enemy moved 146 speed instead of 145 speed  
> **New**  
> **Tan Shooter**  
> Tan Shooter is added  
> It’s in its name it, shoots/summons many little enemies at you in short bursts  
> Spawning in around 3.5 mins in game dealing 3 damage on contact with its pellets dealing 2  
> This enemy is a nightmare for the Shielder and Shooter classes  
> **Other**  
> Freeplay is added making the Titan faster and faster if you choose to do it  
> Code 3 now 2x your lives  
> Changed all Class Sprites names (MySpritie6 ,5, 4, and etc to MySpritie Please let me know if something crashes, breaks the game, or doesn’t work its most likely because of this)  
> Tried Fixed a hit speed bug with the Cyan Flash Banger  
> Now the Titan’s looping music will only loop 3 times when it spawns and add 3 more loops when it gets stronger

(P.S Code 3 is 42 in honor of the meaning of life, the universe, everything else, and a quick Google search)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 22, 2024, 4:01pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/15 "2024-12-22T16:01:27Z")

</div>

What should undate 2.2 be?

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/15))_

Sorry for not telling you all what the enemies were

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [December 26, 2024, 6:35am UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/16 "2024-12-26T06:35:29Z")

</div>

Undate 2.1 has been split into two here’s the 1st part

> **[how many bad games? Undate 2.0.5](https://arcade.makecode.com/31225-98295-91614-18255)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Changes**
>
> **Classes**  
> **Red Orange Class**  
> A ability has a speed change of 550 → 500 (the max speed of anything is 500 so there’s no chance here)  
> **Yellow Green Class**  
> B ability has it speed buffed from 325 → 350 during frenzy  
> **Light Blue Purple Class**  
> A ability teleport after speed has been changed  
> 400/Max  
> 600 for 7 secs→ 500 for 7 secs  
> 200 after that → 225 after that  
> 300 to 396  
> 450 for 6.5 secs → 450 for 7 secs  
> 200 to 296  
> 360 for 6 secs → 360 for 6.5 secs  
> 100 to 196  
> 300 for 5.5 secs → 300 for 6 secs  
> 40 to 96  
> 270 for 5 secs → 270 for 6 secs
> 
> **Cyan Light Purple Class**  
> This class is now ready to be played around with  
> A ability will send you flying in whatever direction you were moving to for a few secs (note when you are in this state you can not move) but if your not moving when the ability is activated you get a speed boost instead  
> B ability allows you to bounce off of walls or not  
> Enemies have the same spawn rate as the Red Orange and Light Purple Classes for this class  
> This Class, is hard to control  
> To unlock it, its in code 4 with 3200 as the code or the thumbnail  
> **Enemies**  
> **Yellow Multi Striker**  
> Base speed has been changed from 85 → 90  
> **Orange K**  
> Base speed has been changed from 235 → 240  
> **Other**  
> The Sprites for the difficulty will be fixed when changing between them  
> A ability for the white and black thing no longer brings up codes instead it will have its own area you can go to  
> Made the (Which One?) map smaller 16 by 16 → 11 by 11  
> Enemies that spawn in freeplay will have whatever the speed boost freeplay is at that time and also get boosted by it by different amounts  
> _Have a 4 to 1 with Titan Freeplay speed_  
> Yellow Multi Striker  
> Red Giant  
> _Have a 2 to 1 with Titan Freeplay speed_  
> Pick Speeder  
> Purple Slower  
> Black Ramper  
> Cyan Flash Banger  
> Tan Shooter  
> _Have a 1 to 1 with Titan Freeplay speed_  
> Orange K  
> Tan Shooter’s pellets
> 
> Dark Purple Brown Class mini you will now spawn in front of you once you pick this class

(Once Undate 2.1 comes out the poll above will close)

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [January 5, 2025, 7:57pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/17 "2025-01-05T19:57:25Z")

</div>

I have a question,  
should I make this a place where I just post Undates to (how many bad games) and a different topic where I make polls, ask for feedback, a place to report bugs, a place to post stuff about (how many bad games) like fan made stuff like art or mods, theories / takes on how the game universe works, a place to ask questions about (how many bad games) or questions from other people, and a place to ask me stuff like pineapples or the meaning of life  
**(Ps I don’t know the meaning of life but what I do know is 42)**  
(Note I may have worded this badly so, sorry if I did)

_Poll ([view on site](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/17))_

---

<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [January 10, 2025, 9:38pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/18 "2025-01-10T21:38:55Z")

</div>

reposting old Undates for (how many bad games) that I accidentally overwritten by mistake, sorry about that  
Undate 1.3

> **[how many bad games? Undate 1.3](https://arcade.makecode.com/92890-35489-81667-03026)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Undate 1.4

> **[how many bad games? Undate 1.4](https://arcade.makecode.com/57351-79068-82072-57834)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Undate 1.5

> **[how many bad games? Undate 1.5](https://arcade.makecode.com/45001-15111-43154-63476)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Undate 1.6

> **[how many bad games? Undate 1.6](https://arcade.makecode.com/94007-14922-91659-72211)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Undate 1.7

> **[how many bad games? Undate 1.7](https://arcade.makecode.com/45126-62227-10237-41845)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Undate 1.8 and onward should be fine unless I messed up something

I’m going to give you all some info about me and my games  
**1** I’m taking a break from working on (how many bad games?) except for small bits of it from time to time  
**2** Once (how many bad games?) is done I will try to post all Undates in one big post so you won’t have to scroll through all the posts made here  
**3** Once I’m done working on (how many bad games?) I’ll start working on remastering (A bad game to play) and (two bad games) but that doesn’t mean (how many bad games?) will stop being Undated, it just means its in a state that I’ll call done  
**4** I call (how many bad games), Many bad games IRL and if I say Many bad games you should now know what game I’m talking about  
**5** The remastered versions of (A bad game to play) and (two bad games) are canon to (how many bad games?), in fact they happened before, (how many bad games?) but the OG versions of those games are not  
**6** Speaking about (two bad games) i’m going to just…

> **[two bad games](https://arcade.makecode.com/05458-79801-64867-42442)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

**7** When talking about how many bad games?, or any game I made I put in parentheses because as you can tell its, weird to read without them  
**8** (how many bad games?) will not be the last line of games I make in this line of bad games  
**9** (how many bad games?) or any bad game is meant to able to be interpreted in many different ways like what does the playable character looks like, are they spinning clockwise , counter clockwise, or even at all and what would this line of games look like in 3d, are they on a wall, the floor, the ceiling, or what would the playable character look like in 3d, a top, a flying robot, UFO shaped or something else I can’t think of, also were is this happening, a different planet, in a laboratory on earth or in space, an simulation, and more  
**9.5** But there is one thing I’ll say the Red Orange Booster Class has a name, their name, is Foster  
**10** I made a Remade version of (how many bad games?) before I started Undating (how many bad games?) because I thought I lost it when my older laptop wouldn’t turn on and I didn’t back up at the time and will working on the Remade version I deiced to try turning on my laptop and it work and I wasted no time backing up (how many bad games?)  
Here’s what Foster would’ve looked like in that game compared to their current version

 ![pixil-frame-0 (3)](https://cdck-file-uploads-us1.s3.dualstack.us-west-2.amazonaws.com/flex020/uploads/makecode/original/3X/5/f/5f1068dea73376c17876e18afa8f15e58f654159.png)  
**11** Cancer mode has been renamed to Pain mode in these Undates and will be named like from this point onwards

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<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [February 14, 2025, 6:43pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/19 "2025-02-14T18:43:05Z")

</div>

Undate 2.1 is here and I’m sorry it took so long  
I also want to try something in the change notes, its giving reasons to why I’m doing said changes

> **[how many bad games? Undate 2.1](https://arcade.makecode.com/27973-47051-81453-69143)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Summary**
>
> **Classes**
> 
> **Red Orange Class**  
> (Just changing around some things with this class)  
> B ability speed went from 25 → 20  
> B ability point gain boost every time the ability ends from 5 → 10  
> B ability point gain boost every 10 secs 1 → 2
> 
> **Yellow Green Class**  
> (fixed a bug that could let you win very very fast and become immortal with 1000s of lives  
> Fixed a bug with A ability giving lives and points if you had 4 or more kills instead of 0 or less  
> (Just a small bug being smashed)  
> Fixed a bug with A ability not showing you how many enemies you needed you to kill / stun if you had 0.5 points left
> 
> **Cyan Light Purple Class**  
> (This Class just was not fun to play so I tried to change it so you can do more with it)  
> Passive speed went from 50 → 70  
> A ability flying speed was changed from acceleration to velocity (instead of sticking close to a wall you now bounce off of it like if something was thrown at a wall)  
> A ability now allows you to move if you’ll going one way like up or down will allow you to move left or right and the other way around while its active 0 → 105  
> A ability will now work properly if your holding left and right, up and down, or both as your not moving give you just a speed boost instead of staying still when used  
> A ability speed when you were not moving when it was activated was changed from 320 → 350  
> A ability flying speed now decays after the 4 secs are up, by 20% every 1/2 sec (100% → 80% → 64% → 52-51% and so on)  
> (This Class had no way of getting extra points besides central and takes too long to beat it)  
> This class has 2x points passively and 3x points at central  
> 2 points every sec → 4 points every sec  
> 6 points every sec → 18 points every sec at central  
> (A bug fix for this class)  
> Fixed a bug where you could move around when using A ability by getting hit after using it  
> (Also I’ve been calling this class wrong in these change notes, my bad)
> 
> **Enemies**  
> (in hopes to fix lag for the Red Orange Light Blue Purple, and Cyan Light Purple classes had some Enemy Spawning changed for them)  
> Spawning for Red Orange, Light Blue Purple, and Cyan Light Purple classes had their enemy spawning changed, now enemies do more damage if they have already spawned in but this does not affect all enemies though instead of takes few times longer to spawn compared to other classes (hoping this fixes lag from happening if your in game for long time with one of these classes)  
> (Also to note)  
> Enemies that had been affected by said classes now have their freeplay speed ramps every time they get stronger
> 
> **Yellow Multi Striker**  
> (Trying out a different skin for this enemy I hope you all like it)  
> Had their spite changed
> 
> **Pink Speeder**  
> (Same thing for the Yellow Multi Striker)  
> Had their spite changed
> 
> **Black Ramper**  
> (It’s Point ramping for the Red Orange Class wasn’t set up correctly so its been changed)  
> Point speed ramping for Red Orange Class 2 per ramping → 1 per ramping and 2 for spawn
> 
> **Tan Shooter**  
> (Do to me copying the blocks from the Cyan flash banger enemy this value was not changed oops)  
> Tan Shooter now gives more point gain for Red Orange Class’s B ability when spawned in from 1 → 3
> 
> **Titan**  
> (Unfair speed up was really mean so it’s been toned down by removing two rockets from Titan)  
> Unfair speed has been changed 200 + Difficulty x 40 → 140 + Difficulty x 35
> 
> **Other**  
> (An old bug, hopefully smashed)  
> Mostly fixed a bug where enemies keep spawning after you won or lost  
> (Hopefully this small Tutorial will help new players to many bad games)  
> Added a small Tutorial that will give you some info about the things in game  
> (A value was also set here incorrectly, my bad)  
> Fixed a bug where if you enter code 3 you couldn’t enter code 4  
> (Made changes to the classes but rarely made changes for their info so this was updated)  
> Undated the B ability to see the class’s abilities because some were outdated  
> (Freeplay takes too long for anything to look different so the speed values were changed)  
> Freeplay speed ramping has been increased  
> Uhhh mode score / 350 → score / 300  
> Easyer mode score / 300 → score / 250  
> Normal mode score / 250 → score / 200  
> Harder mode score / 200 → score / 150  
> Insanity mode score / 150 → score / 100  
> Pain mode score / 100 → score / 50

---

<div class="post-metadata">

**Author:** ![AMakerOfBadGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/amakerofbadgames/32/27156_2.png) [@AMakerOfBadGames](https://forum.makecode.com/u/AMakerOfBadGames)\
**Post date:** [April 7, 2025, 5:26pm UTC](https://forum.makecode.com/t/undates-i-made-for-how-many-bad-games/32329/20 "2025-04-07T17:26:31Z")

</div>

Undate 2.1.5 is here

> **[how many bad games? Undate 2.1.5](https://arcade.makecode.com/S09431-39827-42959-63358)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Undate Notes**
>
> **Changes**
> 
> **Classes**
> 
> **Blue Tan Class**  
> (This class was having a rough time dealing with Tan Shooter and was falling behind with more enemies being added so buffs have been delivered and installed)
> 
> Cooldown of A ability went from 4 secs → 3 secs  
> Tan Shooter’s Pellets now don’t destroy your Normal Pellets and Mine Shards (They still set off your Mine be careful)  
> Pin Pellets (The ones you only fire while moving) can now go off screen  
> Bomb point extra point grain from killing an enemy +10 points → +15 points  
> Once you laid the mine your speed you get went from 100 → 120  
> Mine shards can now go off screen  
> Mostly fixed a bug where if your moving down at the bottom wall (up at the top and etc) of the map your while doing use your A ability, your pellets would not spawn
> 
> **Dark Purple Brown Class**  
> (Just some small things and few mean bugs hit with shoes and newspapers)
> 
> A ability now doesn’t make the fake’s movement speed stop anymore  
> Tried fixing a bug where Dark Purple Brown class speed they gained after their fake died would be overridden if it got destroyed shortly after a new one was summoned  
> Enemies that don’t destroy themselves now get stunned when hitting your personal shield  
> Your speed up when your fake you gets destroyed now has a tiny better boost based off how cracked your personal shield (5 if there’s one layer left 10 if there’s no layers left)
> 
> **Cyan Light Purple Class**  
> (I would like to change up one of this class’s ability but that will have to wait so for now some minor things)
> 
> The points you gain at central have been increased by a bit 18 at central every second → 20 at central every second  
> Has a slightly different look now
> 
> **Enemies**
> 
> **Tan Shooter**  
> (For an enemy that shoots stuff it really should be slower so it can fire more pellets before ramming in you, Dark Purple Brown’s Shields had difficulties add 10% more or less of the starting value to crack your shield by pellets and not 20%, and made this enemy fire in between pellets faster and made difficulties but in turn it takes longer to spawn and can’t fire as many pellets in harder modes)
> 
> Spawn time min to max went from 195 secs to 205 secs → 220 secs to 230 secs  
> Difficulty spawn time adder or remover has been changed 19.5 secs to 20.5 secs → 22 secs to 23 secs  
> Base speed went from 165 → 140  
> Difficulty speed increase or decrease went from 55 → 50  
> Pellet speed 235 → 230  
> Times Tan Shooter shoots pellets in bursts went from 10 → 9  
> Times Tan Shooter shoots more or less pellets in bursts base off of difficulty went from + 3 x difficulty → 2 x difficulty  
> Chance to crack Dark Purple Brown’s class personal shield with pellets base off of difficulty 0.4% → 0.8%  
> Chance to crack Dark Purple Brown Fake’s shield with pellets base off of difficulty 1% → 2%  
> Time for the pellets to despawn once the bust is over went from 2.5 secs → 3 secs  
> Pellet bust time between pellets 0.25 secs → 0.2 secs  
> Pellet bust time between pellets decrease base off higher difficulty is now 0.015 secs
> 
> **Titan**  
> (A quality of life thing and adding stuff I forgot to add)
> 
> Titan should no longer deal damage while stunned  
> Easyer and uhhh modes now give Titan less speed in score ramps instead of having the same amount as normal  
> All difficulty modes now have +1 to their score ramps to make room for uhhh mode  
> Score ramps now makes Titan do more damage
> 
> **New**
> 
> **Blue Point Stealer**  
> This enemy steals points if it hits you
> 
> **White Point Stealer**  
> This enemy also steals points if it hits you
> 
> **Light Blue Fleer**  
> This enemy cycles between chasing you or running away from you
> 
> **Light Purple Poisoner**  
> This enemy deals damage over time when it hits you  
> This enemy damage ramp base off of difficulty is a bit different from the rest
> 
> **Other**
> 
> Cyan Flash Banger Difficulty Flash Banged time went from 0.5 secs → 1 sec
> 
> Changed one tile in the Light Blue Purple Class because it was set wrong
> 
> Changed Red Giant’s sprite a bit
> 
> Hopefully fixed a bug for Purple Slower and Cyan Flash Banger where their damage multi did not reset when hitting Red Orange, Light Blue Purple, Cyan Light Purple Classes
> 
> Fixed a bug where Tan Shooter’s pellets gave 1 full kill/KO charge when using Whirlwinds where it should of been 0.5 like Frenzy does
> 
> Fixed a bug where Tan Shooter and Cyan Flash Banger spawned after their spawn hint ended and not during it
> 
> Hopefully fixed a bug where Cyan Flash Banger gave an infinite speed boost when it hit you

(btw I have a different topic to chat about stuff relating to my games and if you want to give me feedback like bugs please do it there)
