# Undertale Combat Enemy Issue

**URL:** <https://forum.makecode.com/t/undertale-combat-enemy-issue/41201>\
**Category:** Collaboration\
**Tags:** game, demo\
**Created:** [December 23, 2025, 12:45am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201 "2025-12-23T00:45:55Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 23, 2025, 12:45am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/1 "2025-12-23T00:45:56Z")

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> **[Undertale Combat](https://arcade.makecode.com/S49007-82192-59856-16506)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

When you enter a battle, for some reason every sprite from the possibleEnemies array will appear, and I have no idea why. Any ideas? By the way, I am planning on expanding this game and improving it with the community.

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 24, 2025, 1:47am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/2 "2025-12-24T01:47:47Z")

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I fixed it and improved combat. If anyone wants to make a multi enemy battle system, that would be greatly appreciated.[https://arcade.makecode.com/S49007-82192-59856-16506](https://arcade.makecode.com/S49007-82192-59856-16506)

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**Author:** ![Maketendo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/maketendo/32/27571_2.png) [@Maketendo](https://forum.makecode.com/u/Maketendo)\
**Post date:** [December 24, 2025, 6:34pm UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/3 "2025-12-24T18:34:45Z")

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It’s a pretty good battle system, I think you should try speeding up the line for when we click because you don’t want to make it too easy for us

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 25, 2025, 3:06am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/4 "2025-12-25T03:06:53Z")

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I’ll fix that (:

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 25, 2025, 3:09am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/5 "2025-12-25T03:09:14Z")

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Updated version: [https://arcade.makecode.com/S48068-85413-33516-39401](https://arcade.makecode.com/S48068-85413-33516-39401)

Do you know why hitting defend twice makes you attack after the enemy attacks? If so, how could I improve it?

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<div class="post-metadata">

**Author:** ![Maketendo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/maketendo/32/27571_2.png) [@Maketendo](https://forum.makecode.com/u/Maketendo)\
**Post date:** [December 25, 2025, 3:55pm UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/6 "2025-12-25T15:55:48Z")

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I’m not fully sure there but I recommend you using Richard’s mini-menu’s extension it makes making menu more easier than what you have currently

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 26, 2025, 3:37am UTC](https://forum.makecode.com/t/undertale-combat-enemy-issue/41201/7 "2025-12-26T03:37:26Z")

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I would do that, but I want my text to be my own font/handwriting.
