# \*unfinished/Cancelled\* NES Style Sonic 1 in Makecode

**URL:** <https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581>\
**Category:** Collaboration\
**Tags:** game, make\
**Created:** [March 9, 2026, 1:48am UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581 "2026-03-09T01:48:51Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![ThatPrismaticEntity](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thatprismaticentity/32/34710_2.png) [@ThatPrismaticEntity](https://forum.makecode.com/u/ThatPrismaticEntity)\
**Post date:** [March 9, 2026, 1:48am UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/1 "2026-03-09T01:48:51Z")

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I made sonic 1 in Makecode (kind of)

I had cancelled this project a few months ago because I didn’t have the coding skills to make all the enemies, bosses, correct physics, etc. But I don’t want this project to go to waste, so I will post it here.

I have most of the art done except for the eggman bosses (not including the eggmobile itself)

but I barely have anything coded in and don’t plan to anyway

 ![Screenshot 2026-03-07 8.57.48 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/c/3c250954c6690af307197ffc48ae1fc506c259cf.png)

 ![Screenshot 2026-03-07 9.02.00 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/4/e458c57d76012183a0bc1c768411f64e00ac95e6.png)

alt pallete for labyrinth

 ![Screenshot 2026-03-08 2.34.36 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/b/4b3cdbd29796b7ad8fb23a9ee037e235f77abad2.png)

This game was built from another Nes-style game I was making at the time, so there are some sprites here that aren’t actually used at all and are from the other game

for some reason I can’t make a link so I’ll post the file instead

 ![arcade-SonicNES---Current](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/2/228a5c12b068f0a697b6ef16a91303761d1a06ee.jpeg)

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**Author:** ![NeverStopTheCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neverstopthecoder/32/21194_2.png) [@NeverStopTheCoder](https://forum.makecode.com/u/NeverStopTheCoder)\
**Post date:** [March 9, 2026, 11:39pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/2 "2026-03-09T23:39:46Z")

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Nice but was sonic on the NES

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [March 9, 2026, 11:48pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/3 "2026-03-09T23:48:46Z")

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The pixel art is absolutely amazing! It’s clear you put a lot of work into it.  
If you have any specific questions on how to code features into the game I can help 😃

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/36494_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [March 9, 2026, 11:53pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/4 "2026-03-09T23:53:45Z")

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cool looks good

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**Author:** ![ThatPrismaticEntity](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thatprismaticentity/32/34710_2.png) [@ThatPrismaticEntity](https://forum.makecode.com/u/ThatPrismaticEntity)\
**Post date:** [April 19, 2026, 2:16am UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/5 "2026-04-19T02:16:54Z")

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got the link to work!

[https://arcade.makecode.com/S68302-32716-22948-53296](https://arcade.makecode.com/S68302-32716-22948-53296)

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/36494_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [April 19, 2026, 9:34pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/6 "2026-04-19T21:34:42Z")

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wow I like how you used the scroller extension for the backround (I’m guessing you did I didn’t check the code)

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**Author:** ![NeverStopTheCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neverstopthecoder/32/21194_2.png) [@NeverStopTheCoder](https://forum.makecode.com/u/NeverStopTheCoder)\
**Post date:** [April 21, 2026, 5:47pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/7 "2026-04-21T17:47:08Z")

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how did I just now notice that

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/36648_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [April 21, 2026, 6:03pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/8 "2026-04-21T18:03:09Z")

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The gameplay feels really smooth and well done! 😊

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**Author:** ![FunnyQQQQ](https://avatars.discourse-cdn.com/v4/letter/f/e9a140/32.png) [@FunnyQQQQ](https://forum.makecode.com/u/FunnyQQQQ)\
**Post date:** [June 24, 2026, 4:53pm UTC](https://forum.makecode.com/t/unfinished-cancelled-nes-style-sonic-1-in-makecode/42581/9 "2026-06-24T16:53:03Z")

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> [@ThatPrismaticEntity](#):
>
> [https://arcade.makecode.com/S68302-32716-22948-53296](https://arcade.makecode.com/S68302-32716-22948-53296)

somari
