# Untitled: Ghost Unit

**URL:** <https://forum.makecode.com/t/untitled-ghost-unit/40186>\
**Category:** Arcade\
**Tags:** game\
**Created:** [November 3, 2025, 3:37am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186 "2025-11-03T03:37:29Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 3, 2025, 3:37am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/1 "2025-11-03T03:37:29Z")

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> **[Untitled: Ghost Unit](https://arcade.makecode.com/S47859-92295-11562-44547)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Hi everybody! I recently made this raycasting game and I would love for people to help me make the tilemap or improve the graphics. Please say how you would contribute if you would like to help me. I’m new to collabs, so if you know how it works, please explain it to me.

Thanks! 😉

> ****
>

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**Author:** ![ItzWolfeel](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/itzwolfeel/32/25239_2.png) [@ItzWolfeel](https://forum.makecode.com/u/ItzWolfeel)\
**Post date:** [November 3, 2025, 6:48pm UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/2 "2025-11-03T18:48:48Z")

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I don’t think it’s really possible to “Improve graphics” But it’s a cool game! I tried making a ray casting game once and failed miserably. So great job!

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**Author:** ![coppercode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coppercode/32/26022_2.png) [@coppercode](https://forum.makecode.com/u/coppercode)\
**Post date:** [November 3, 2025, 11:29pm UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/3 "2025-11-03T23:29:42Z")

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really cool I’m not good at art or tilemaps but ask Luke he may be able to help you but great game

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**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 4, 2025, 1:35am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/4 "2025-11-04T01:35:28Z")

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I’m not very good at making graphics, but I made the title screen in about 2 minutes, and it is basically just me scribbling all over it.

Also, do you mean Luke by @Luke ? If so, good idea, though I’m fairly new to Forum.

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**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 4, 2025, 1:35am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/5 "2025-11-04T01:35:30Z")

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Please vote here if you want to help:

_Poll ([view on site](https://forum.makecode.com/t/untitled-ghost-unit/40186/5))_

(Priority is ordered from top to bottom)

Thank you so much if you would like to help!

- QWERTYUIOP569

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [November 4, 2025, 4:32am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/6 "2025-11-04T04:32:15Z")

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don’t ping @ luke is a ping and it notifies the user

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [November 5, 2025, 12:01am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/7 "2025-11-05T00:01:59Z")

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i don’t mind pings, just don’t ping me to make the art for you.

i am more than happy to give feedback and teach as shown by my very very very long ramblings

> [@Art in Makecode](https://forum.makecode.com/t/art-in-makecode/32971/2):
>
> well, pixel art is .. art? anyways, I would think abt pixel art as a kind of spectrum from low res → higher resolutions, where more high res art uses more “normal” methods of drawing, and lower resolutions have more methods distinct to pixel art. In games, art tends to be around ~16 ish pixels scale, but I have made large scale stuff like Vortex in MKF3, and the character sprites from Card Delver so learning how to make pixel art on both ends of the spectrum is quite useful. Much of the same…

> [@Weekly Art Challenge?](https://forum.makecode.com/t/weekly-art-challenge/20586/417):
>
> Go to lospec and have a look through the palettes. Notice how so many of the ones that are popular are very small, most palettes are around 16 colours. Smaller palettes are great, they may be more restricted but this limitation makes it both easier to use and also more cohesive. Always cut redundant colours My tip is to start small when building palettes. Choose a handful of hues you want in the palette (eg brown, blue, green) and build small ramps of colour for each one from dark to light. Tr…

> [@Use of AI on the MakeCode Forum](https://forum.makecode.com/t/use-of-ai-on-the-makecode-forum/36281/40):
>
> the main issue with it is the repetitive use of the rock tile - this makes the screen really noisy and also doesn’t draw your eye to elements like the player or gems and such. i reccomend only tiling areas which border the empty space a great example is with @ADM_F’s upcoming game Kentonia Isles! a great thing to do is to remove orphan pixels and try to cluster them into more purposeful shading to reduce the noisiness of the tileset orphan pixels are isolated pixels not connected t…

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**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 5, 2025, 4:08am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/8 "2025-11-05T04:08:16Z")

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Thanks @coppercode for your support. I’m currently working on another game, so the project posted at the top is still the latest version so you can freely add more levels.

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**Author:** ![coppercode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coppercode/32/26022_2.png) [@coppercode](https://forum.makecode.com/u/coppercode)\
**Post date:** [November 5, 2025, 3:56pm UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/9 "2025-11-05T15:56:25Z")

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ok i will then send it to you

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**Author:** ![coppercode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coppercode/32/26022_2.png) [@coppercode](https://forum.makecode.com/u/coppercode)\
**Post date:** [November 7, 2025, 5:09am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/10 "2025-11-07T05:09:57Z")

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sorry its might take a while because I entered in a game jam sorry

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**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 7, 2025, 6:12am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/11 "2025-11-07T06:12:30Z")

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Ok thanks

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [November 9, 2025, 10:31pm UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/12 "2025-11-09T22:31:48Z")

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Gameplay: Great!! I like the level systems and the points. I do wish I had some way to dodge or prevent from being hit by the enemies, my current strategy is just to run through them as fast as I can 😆  
Art: Your graphics are AWESOME!! The colors work well and I love the way you recolored the ghost to make different variants, I can see a lot of potential for making each variant have some unique power related to their color. The color fading between the levels is nice polish! 🤩  
Story: I can tell there’s a mystery under here with that title screen… would love to hear more about it in later updates! 👻  
Other: Welcome to the forum!! 🥳 👋 This is great so far!

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<div class="post-metadata">

**Author:** ![QWERTYUIOP569](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/qwertyuiop569/32/26161_2.png) [@QWERTYUIOP569](https://forum.makecode.com/u/QWERTYUIOP569)\
**Post date:** [November 10, 2025, 3:29am UTC](https://forum.makecode.com/t/untitled-ghost-unit/40186/13 "2025-11-10T03:29:22Z")

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Thank you so much! I’m not working on this game much, so feel free to code more into it!👻
