# Updates YOU want to see in Makecode

**URL:** <https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713>\
**Category:** Forum Feedback\
**Tags:** game, make, extension, demo, music\
**Created:** [May 16, 2025, 7:39pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713 "2025-05-16T19:39:14Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)\
**Post date:** [November 12, 2025, 2:12pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/182 "2025-11-12T14:12:50Z")

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Like a baritone clef? Or a contrabass clef? What about adding more conventional sounds?

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**Author:** ![AtlasTG](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/atlastg/32/25690_2.png) [@AtlasTG](https://forum.makecode.com/u/AtlasTG)\
**Post date:** [November 12, 2025, 5:54pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/183 "2025-11-12T17:54:43Z")

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I’d like that. Sometime awhile ago Richard said he was revamping the music editor or somthing. So this might happen!

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [November 17, 2025, 5:36pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/184 "2025-11-17T17:36:21Z")

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Way more Colors (Hear me out)

I know that makecode is a software for retro games and that reason is why I strongly against more colors, but recently I found something out, so the Atari 2600 (Released 1977) supported a total of 128 Colors but then the Atari Lynx (released 1989) supported **4096 COLORS**

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**Author:** ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)\
**Post date:** [November 17, 2025, 6:45pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/185 "2025-11-17T18:45:42Z")

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The Game Gear had 4096 colours too. The Mega Drive had 512. VGA colour mode was made for IBM PCs in 1987, which had 256 colours. Commodore Amigas had 12 billion colours by 1992. But the systems drawn from were most likely the Apple 2, which had 8 colours at high resolution, the EGA/CGA cards for IBM PCs which had 16 colours at most, and the C64 which had 16 colours as well.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [November 17, 2025, 9:33pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/186 "2025-11-17T21:33:13Z")

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> [@The Quest for More Colors](https://forum.makecode.com/t/the-quest-for-more-colors/35551/7):
>
> the reason we do 4 bits per pixel is 100% because of memory; packing and unpacking bytes every time we change a pixel is pretty significantly slower than just using one byte per pixel.
> 
> but the memory saving makes it worth it. each screen is 160\*120 pixels which comes out to roughly 10kb per screen. we have two screens in memory at given time (i.e. we double buffer the screen) so that’s 20kb total. the processor in the meowbit, the STM32F401RET6, has a whopping 96kb of RAM, so that’s not much left over for the user program!

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**Author:** ![JtSpeedRun](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jtspeedrun/32/33167_2.png) [@JtSpeedRun](https://forum.makecode.com/u/JtSpeedRun)\
**Post date:** [November 18, 2025, 5:49pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/187 "2025-11-18T17:49:09Z")

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I don’t understand why we’re still asking for more colors. It literally can’t and won’t happen, take advantage of your limitations!

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**Author:** ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)\
**Post date:** [November 18, 2025, 7:30pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/188 "2025-11-18T19:30:52Z")

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I don’t know if this counts, but I really want there to be an unread (overall) section in the forums. because it only shows the topics that came after I made my account.

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 18, 2025, 7:31pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/189 "2025-11-18T19:31:13Z")

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It’d be cool if makecode would add more things for the music engine, like maybe like a guitar sound (like the cat and dog and stuff are sounds) as well as maybe piano and xylophone

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 18, 2025, 7:31pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/190 "2025-11-18T19:31:32Z")

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yea the current color amount is perfectly fine. if you want more colors go to a different engine like scratch.

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 25, 2025, 6:15pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/191 "2025-11-25T18:15:33Z")

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OK, I have an update idea: the ability or option to download MakeCode games as .exe and .zip files.

How it would work:  
When you click Save, it would give you the option to save it as a .zip/.exe file or a .png file. PNG files would remain the same, while .exe and .zip files wouldn’t go back into the editor. Zip files would (or could) contain the data, images, the PNG that usually comes from downloading MakeCode games so you could put it into the MakeCode engine (useful for allowing people to mod your game easily if you post it onto big game websites) and the application. They would require you to extract them to use and would become a folder after extracting. Meanwhile, the .exe file would have everything inside the .exe file and would just load the game.

Why this is smart and useful:  
The .PNG files that MakeCode uses wouldn’t work offline and wouldn’t work if people didn’t know how to make them work or didn’t know they’d need to port them onto MakeCode. It would also make posting onto other websites weird and seem like a scam. This would stop that and allow people to make games that don’t need the website to run. I thought of this because of the hassle that MakeCode users need to go through just to run MakeCode as an app. Please take my suggestion seriously and provide feedback I want to know what others think! -Reyce/Reflectfr

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [November 25, 2025, 6:44pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/192 "2025-11-25T18:44:30Z")

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already possible

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<div class="post-metadata">

**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 25, 2025, 6:56pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/193 "2025-11-25T18:56:58Z")

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if you read i meant without installing extra crap like python and stuff and a whole extended process.if youre talking about the forum post.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [November 26, 2025, 4:42am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/194 "2025-11-26T04:42:21Z")

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Sound waves should be able to be edited as one of the node-based curves. So you could go up, then down, and use those weird whiskers to make it more gradual. I propose this for both the pitch wave AND the volume wave.

Also, why arent they the same volume as the music/sound effect blocks? they are always so quiet…

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [December 15, 2025, 5:35pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/195 "2025-12-15T17:35:54Z")

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Being able to reorganize your custom tiles and put them in little folders like in the gallery

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [December 16, 2025, 12:42am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/196 "2025-12-16T00:42:00Z")

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have you my friend heard of arcade sprite pack it allows you to do **Just** That

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [December 16, 2025, 9:21pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/197 "2025-12-16T21:21:34Z")

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DLC  
This is 5 words.

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [December 16, 2025, 9:38pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/198 "2025-12-16T21:38:31Z")

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Hmm no it doesn’t for custom tiles. It would be great if someone could figure out how it works tho since sometimes I end up with so many tiles lol

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [December 16, 2025, 9:42pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/199 "2025-12-16T21:42:22Z")

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Well thank you but that requires you to import every time you add a new tile; I meant something in the editor. You know how gallery tiles are organized and have little folders like “forest” and “dungeon”? I mean being able to do that with your own custom tiles in the editor.

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**Author:** ![babol](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/babol/32/27355_2.png) [@babol](https://forum.makecode.com/u/babol)\
**Post date:** [December 29, 2025, 9:44pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/200 "2025-12-29T21:44:00Z")

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editor optimization. it lags like hell when editing a project significantly less advanced than the original super mario bros.  
also, pixels per frame velocity. at least as a toggle. pixels per second is simply too inconsistent for be even remotely reliable,

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [December 30, 2025, 1:48am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/201 "2025-12-30T01:48:12Z")

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Maybe like a lite version with no sounds, no visual updates, no block dragging (instant move from one pos to another) etc

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