# Updates YOU want to see in Makecode

**URL:** <https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713>\
**Category:** Forum Feedback\
**Tags:** game, make, extension, demo, music\
**Created:** [May 16, 2025, 7:39pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713 "2025-05-16T19:39:14Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/36752_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [May 26, 2026, 8:23pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/262 "2026-05-26T20:23:52Z")

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dislike button

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [May 26, 2026, 8:28pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/263 "2026-05-26T20:28:02Z")

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It’s just a hunch, idk. Besides, all the code for a game is loaded into your browser before it plays, so you could always rip it straight from the browser using dev tools if you were really dedicated. Unlike a normal platform that might want to obfuscate its code, MakeCode has no need for that sort of thing, so everything is right there for you to grab if you really wanted to. Obviously there’s no reason to grab the code this way when there are options that are so much easier, but I’m sure it could be done.

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36755_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [May 26, 2026, 8:31pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/264 "2026-05-26T20:31:43Z")

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> [@Spike](#):
>
> dislike button

 ![126 EvilUser](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/3/8361c649897ebfcd009e7130ad4c928fe4649d3d.jpeg)

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [May 26, 2026, 9:35pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/265 "2026-05-26T21:35:07Z")

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You can send shorter messages by putting the rest of your message inside a sort of fake html tag that does nothing. That’s how I send :) without it becoming 🙂, I write `:<lol>)` and you can use this to add to your word count without having visible words.  
:)

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [May 26, 2026, 9:35pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/266 "2026-05-26T21:35:11Z")

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I don’t think this is really in the spirit of MakeCode… and also which post is this button even for?

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [May 26, 2026, 9:35pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/267 "2026-05-26T21:35:29Z")

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If you were incredibly determined to obfuscate your source code, you could use something like [https://github.com/UnsignedArduino/MakeCode-Arcade-to-App](https://github.com/UnsignedArduino/MakeCode-Arcade-to-App) to convert it to static HTML, CSS, and JS files, and run those through minifiers/obfuscators, or even more fun, deploy as Electron/Tauri apps. This is probably still “relatively” easy to get the source code though.

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [May 26, 2026, 10:44pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/268 "2026-05-26T22:44:41Z")

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hehe intentionaluser

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [May 27, 2026, 5:00pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/269 "2026-05-27T17:00:25Z")

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**DANGER. ALERT. WARNING. RUN**

_The president of MakeCode has become inverted with her color schemes and is now evil with advocation for a dislike button on the MakeCode Forums. Rush to the nuclear bunkers (built during The Cold War or something) right now for your safety as that authorities and professionals handle this situation._

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 6, 2026, 7:46pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/270 "2026-06-06T19:46:46Z")

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> [@Microsoft Makecode Arcade Update Suggestions](https://forum.makecode.com/t/microsoft-makecode-arcade-update-suggestions/44371/9):
>
> Yeah I guess but I think we should still have games that don’t use pixels also I think we should have and infinite color pallete so you can add colors you wan’t to your art so there is more verity because that would make pixel art better

then use dithering (I think that’s what my thing does)

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**Author:** ![KING](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king/32/35663_2.png) [@KING](https://forum.makecode.com/u/KING)\
**Post date:** [June 7, 2026, 12:31am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/271 "2026-06-07T00:31:08Z")

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an in asset color editor. like, for my \ __\_ asset i want \__ \_ colors, but for my — asset i want — colors

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [June 7, 2026, 12:34am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/272 "2026-06-07T00:34:46Z")

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Wait! All my progress will be gone though!

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**Author:** ![Friend](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/friend/32/33016_2.png) [@Friend](https://forum.makecode.com/u/Friend)\
**Post date:** [June 7, 2026, 3:24am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/273 "2026-06-07T03:24:55Z")

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I wanna see remix toggle (if remix) and code source hidden/showing toggle (if you want peeps to see the code ).

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**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [June 7, 2026, 3:31am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/274 "2026-06-07T03:31:28Z")

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I have a couple suggestions:

1. add clear UI for adding sharps and flats in the music editor. Right now, you can hold ctrl and press on a note to do that, but a lot of people don’t know cause there’s literally nothing to indicate that.
2. Add a lasso tool to the sprite editor, it’d be nice to have more than a rectangular select box.
3. Either add blocks for local variables or let us edit parameters in functions directly.
4. Add the option to have rectangular sprite hitboxes to blocks. It’s a javascript exclusive rn, and it’d be great for performance and optimization.
5. Richard _please_ fix the Sprite Events extension and my life is yours!!!

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**Author:** ![ZRPCoding](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zrpcoding/32/32659_2.png) [@ZRPCoding](https://forum.makecode.com/u/ZRPCoding)\
**Post date:** [June 7, 2026, 5:03pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/275 "2026-06-07T17:03:15Z")

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I think the color palette should not be so limited

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 7, 2026, 11:12pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/276 "2026-06-07T23:12:28Z")

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the mods have said like 3 trillion times that it’s too complicated and will not be happening. You could try combining multiple (4 or 9) colors into a “tile” though

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 7, 2026, 11:13pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/277 "2026-06-07T23:13:30Z")

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we don’t need more colours, in fact i would like to see people use less colours, like @CopySprite with [Katandra: Hollow Heist (CopySprite’s Heist Jam submission)](https://forum.makecode.com/t/katandra-hollow-heist-copysprites-heist-jam-submission/40518) and @danger_kitty’s [🔴 red-line​⚫\_beta](https://forum.makecode.com/t/red-line-beta/22830) and [Frost Haven (sneak peaks + some dev log)](https://forum.makecode.com/t/frost-haven-sneak-peaks-some-dev-log/42083)

I’m using a very limited palette of 6 colours for the red line remaster!

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/0/f09fbe3e3986dcdcbcaeb98136346b6886b65019.png)  
 ![RedLineWATERFALLS-export](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/9/7941eb9f43568f06691bc59542705e121d1d4e95.gif)

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [June 8, 2026, 1:08am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/278 "2026-06-08T01:08:10Z")

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SIX COLORS!??!??!!?

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 8, 2026, 1:58am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/279 "2026-06-08T01:58:32Z")

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do more with less

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [June 8, 2026, 5:13pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/280 "2026-06-08T17:13:25Z")

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I definitely like the artsyle, but the water looks very flat compared to the detailed texture of everything else, I don’t know if it needs another color or just more animation.

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**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [June 8, 2026, 5:22pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/281 "2026-06-08T17:22:07Z")

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I’ve seen some pretty insane 1 bit pixel art

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