# Updates YOU want to see in Makecode

**URL:** <https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713>\
**Category:** Forum Feedback\
**Tags:** game, make, extension, demo, music\
**Created:** [May 16, 2025, 7:39pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713 "2025-05-16T19:39:14Z")\
**Posts on this page:** 20\
**Page:** 19

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 28, 2026, 2:38am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/363 "2026-07-28T02:38:24Z")

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They need to add a Camera unfollow sprite block

And maybe they can also add a forever block that can actually connect to other blocks like this

 ![Forever block with thingy and can go with others so yes](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/1/91ffa257683c24920f8db64d90edabfdd4ddab66.png)

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**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/33723_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [July 28, 2026, 9:01pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/364 "2026-07-28T21:01:07Z")

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1/2 notes in songs (twice as long as 1/4 notes)

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 28, 2026, 9:03pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/365 "2026-07-28T21:03:52Z")

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You could use [repeat until (false)]

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**Author:** ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)\
**Post date:** [July 28, 2026, 9:03pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/366 "2026-07-28T21:03:55Z")

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There needs to be a way to choose your hurtbox/hitbox for sprites. To make it more far. To do visualize it, maybe like how you put walls on tilemaps, like that for sprites. Maybe also for tiles, too?

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [July 28, 2026, 9:04pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/367 "2026-07-28T21:04:46Z")

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> [@Spike](#):
>
> They need to add a Camera unfollow sprite block

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/3/631aaa3525b7f079edfd1b0f56b70c87d5168f99.png)

> [@Spike](#):
>
> And maybe they can also add a forever block that can actually connect to other blocks like this

Use the timers extension:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/0/c070bea31ae9c2e4acdf79fef64dcae816739a18.png)

`while (true)`, unlike the `forever` function, will not yield back to Arcade so you must call `pause()` to service and run other “threads” and update the screen (`pause(0)` will service everything as fast as possible)

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 28, 2026, 9:07pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/368 "2026-07-28T21:07:58Z")

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Yes PLEASE ADD THIS [@moderators](https://forum.makecode.com/groups/moderators) so I don’t have to use a while true inside like a billion seperatley do blocks (even though it doesn’t work)

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**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [July 29, 2026, 2:21am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/369 "2026-07-29T02:21:31Z")

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you can do it for sprites, just not for tiles.

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [July 29, 2026, 2:23am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/370 "2026-07-29T02:23:27Z")

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that exists?

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 29, 2026, 2:28am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/371 "2026-07-29T02:28:15Z")

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There is a way

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/3/a35c9393395a380c03e2dddb7683fb4c0cab0a8a.png)

And then just add a forever loop that makes the player follow the hitbox.

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**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [July 29, 2026, 2:34am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/372 "2026-07-29T02:34:53Z")

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you can drag out the notes to be as long as you want.

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 29, 2026, 2:11pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/373 "2026-07-29T14:11:30Z")

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You can also use the dropdown in the top right corner

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [July 29, 2026, 5:15pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/374 "2026-07-29T17:15:34Z")

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that goes up to 1/4 but their asking for 1/2

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<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 30, 2026, 2:48am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/375 "2026-07-30T02:48:09Z")

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My bad, I’m used to quarter notes and half notes.

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**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [August 5, 2026, 2:28am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/376 "2026-08-05T02:28:31Z")

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Notes to go higher than the top bar in song editor

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<div class="post-metadata">

**Author:** ![auto-koala](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/auto-koala/32/21019_2.png) [@auto-koala](https://forum.makecode.com/u/auto-koala)\
**Post date:** [August 8, 2026, 6:00pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/377 "2026-08-08T18:00:28Z")

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This + Make it possible to start playing from anywhere in the song editor instead of just at the start.

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [August 8, 2026, 9:06pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/378 "2026-08-08T21:06:31Z")

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Just make another song with the starting bits cut off

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [August 8, 2026, 11:30pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/379 "2026-08-08T23:30:13Z")

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but then its harder to listen to them combined!

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**Author:** ![AnOminousWolf](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/anominouswolf/32/21874_2.png) [@AnOminousWolf](https://forum.makecode.com/u/AnOminousWolf)\
**Post date:** [August 9, 2026, 1:33am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/380 "2026-08-09T01:33:57Z")

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I tried thinking of one, but I really couldn’t. I guess the two that first come to mind was

1. C (🤷wouldn’t even know how that would work)  
and
2. fixing VS Code (Its really unstable right now)  
That’s all I can really come up with now.

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [August 9, 2026, 8:04pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/381 "2026-08-09T20:04:06Z")

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what do you mean “C”? Do you mean the coding language?

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [August 9, 2026, 8:05pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/382 "2026-08-09T20:05:42Z")

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pointer locking (for 3D games), along with a block to read the (x, y) coordanites the mouse has moved from the center

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