# Updates YOU want to see in Makecode

**URL:** <https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713>\
**Category:** Forum Feedback\
**Tags:** game, make, extension, demo, music\
**Created:** [May 16, 2025, 7:39pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713 "2025-05-16T19:39:14Z")\
**Posts on this page:** 20\
**Page:** 24

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**Author:** ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)\
**Post date:** [September 16, 2026, 7:29pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/464 "2026-09-16T19:29:19Z")

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im still waiting for this lol

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**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 16, 2026, 7:29pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/465 "2026-09-16T19:29:48Z")

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i wish discobot could be updated to be the one that reviews our posts they would get approved so much faster…

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**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/36911_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [September 16, 2026, 7:32pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/466 "2026-09-16T19:32:59Z")

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Not sure if this is possible but maybe a `on sprite kind (kind) overlaps with effect` block?

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**Author:** ![Astro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astro/32/37187_2.png) [@Astro](https://forum.makecode.com/u/Astro)\
**Post date:** [September 16, 2026, 7:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/467 "2026-09-16T19:34:55Z")

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Posts sometimes taking days to approve is part of the forums

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**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [September 17, 2026, 2:13am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/468 "2026-09-17T02:13:16Z")

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discobot is a robot, you want a robot to approve our posts? The mods approve them to keep Makecode a safe place, if we had discobot doing that, how would it know what posts are right to approve, and what ones aren’t? Yes, our posts take a while to get approved sometimes, but if you want to be a part of this community, you have to be patient, know that the mods are real people who have lives, connections, family, friends, and may not be able to get to your post for a few days.

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [September 17, 2026, 2:14am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/469 "2026-09-17T02:14:20Z")

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> [@Air](#):
>
> may not be able to get to your post for a few days.

The only time a post takes multiple days to approve (or, usually, to get rejected) is because we have a problem with it. On the weekends, in particular, if you post something that is marginally problematic, then it’s staying in the queue until Monday for the other moderators to review.

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**Author:** ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)\
**Post date:** [September 17, 2026, 2:18am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/470 "2026-09-17T02:18:48Z")

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can we please stop hating on the devs for no reason

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [September 17, 2026, 2:20am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/471 "2026-09-17T02:20:56Z")

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Discobot is not the smartest AI in the world. It doesn’t know how to manage and approve posts.

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**Author:** ![Ophelia](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ophelia/32/35231_2.png) [@Ophelia](https://forum.makecode.com/u/Ophelia)\
**Post date:** [September 17, 2026, 2:29am UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/472 "2026-09-17T02:29:01Z")

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- Maybe an extension that gives us a different console layout, so we don’t need to use extensions for more functionability? Like, the current setup is modeled after a game boy, but maybe one that looks like a ds, so we can have x and y buttons to use as well. And the unique, bigger screens too! That’d be so cool! If anyone really wanted to go the mile(if this is even relatively possible), they could adjust the graphics and editor and such to suit the ds games at the time. Of course, this does pose the question of whether( if it is indeed possible) extensions for the ds model may need to be remade or entirely scrapped. But really, just the unique screen setup and more buttons would be an absolute godsend.
- Better pixel editor options, such as layers, onion skins and the blending version of pixel art.
- This one seems to be popular, but I’d also like a more expansive music editor, or better yet, importation!
- Also, maybe access to the sprites available in tutorials as well?
- This one might be a tad specific, though helpful for the games meant on makecode arcade–a random tilemap generator?
- I’m not sure if this exists, but something that changes the layout of the mini menus. I get it, their supposed to be mini. But , what if I want something a bit like zelda or pokemon menu-wise, where everything has images, descriptions, item counts and it looks aesthetic and stuff. It could also adjust the look of ui things, such as the prebuilt score and life variables.
- This might be a stretch here, but a “visual novel” extension? It works a bit like the cutscene or adventure extension, but includes things like character icons in text, text boxes and fonts, scene layouts, branching paths, fastforward, pause, save and load, and TRANSITION EFFECTS, I dunno maybe get fancy with a little lipsyncing to text length.
- Adjustments to the raycasting extension. You can’t place visible floors, only walls, but then players are walking on a blank area. This shouldn’t really require additional extensions for a ceiling and a floor, as its all technically considered raycasting, no? Also, this might need to be a separate extension from the actual raycasting, but something to make individual character sprite and item arts look especially nice. Let’s say I place a happy townsperson npc. Their smiling face is visible both back and front. A treasure chest. They often don’t come as perfect rectangles, yet the raycasting makes them blocky. Or, you want a nice bush or flower to pop out of your very 2d looking environment without it towering over the character in all its blocky superiorness. You know what would solve this? An editor or image extension of some sort to make objects and characters look nice. I understand this may not even be possible, but it’d be super super awesome for making games using raycasting look like those old games.

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<div class="post-metadata">

**Author:** ![kirbob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kirbob/32/34880_2.png) [@kirbob](https://forum.makecode.com/u/kirbob)\
**Post date:** [September 17, 2026, 9:32pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/473 "2026-09-17T21:32:54Z")

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C H A O S B O T ACTIVATe

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 17, 2026, 9:33pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/474 "2026-09-17T21:33:54Z")

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There’s a ray casting extension with floors and walls made by codezone I’ll get back to the res rod the post on my computer  
Edit:  
In the “visual novel” area what do you mean by saving and loading as a guy who can make semi complicated extensions like my semi functional pxt color fork I could try to make it if I understand it clearer  
The pxt upgrade would be so unbelievably laggy with those features it would be unusable on anything g other than a pc with 1 million dollars worth of ram  
Their is onion skin in the animation editor it is those 3 layer diamonds at the bottom near the animation size changing thing

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 17, 2026, 9:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/475 "2026-09-17T21:34:04Z")

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K another thing addressing this importing will be hard as that is implemented in some external tools like Richard’s very own midi convertor  
Also you can access the tutorial sprites by going into the pxt.json in the js editor(make a backup) and looking around for the asset pack in the tutorial it should be in section with stuff like https [GitHub.com](http://GitHub.com) links and stuff I haven’t opened the json in a while

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 17, 2026, 9:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/476 "2026-09-17T21:34:10Z")

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I’m hoping to make a cool new ui extension with stuff like the mini menu upgrade and stuff also for the ds type thing I know this doesn’t actually add new buttons to the sim but use browser events it’s that also the screen change function that you have to copy and paste into js changes the screen size

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 17, 2026, 9:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/477 "2026-09-17T21:34:15Z")

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Also well written post great ideas good knowledge of the editor and extensions asking for some hard to add features marking them accordingly with this may be hard and also things that a MakeCode extension coder could make

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<div class="post-metadata">

**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [September 17, 2026, 9:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/478 "2026-09-17T21:34:21Z")

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i said a few days as an exaggeration

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [September 17, 2026, 9:34pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/479 "2026-09-17T21:34:48Z")

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> [@Ophelia](#):
>
> - x and y buttons

you could use the browser events extension, assuming your on a computer/have a keyboard

> [@Ophelia](#):
>
> - unique, bigger screens

that _would_ be easier if makecode made namespaces in blocks _and_, but in js you can do:

```typescript
namespace userconfig { 
    export const ARCADE_SCREEN_WIDTH = 120
    export const ARCADE_SCREEN_WIDTH = 160
}

```

> [@Ophelia](#):
>
> - layers

I think you could do that with multiple sprites, but there are probably some better methods

> [@Ophelia](#):
>
> - onion skins

that does exist ([Pls add onion skinning!1!1!1!1 :(((( - #5 by Iro](https://forum.makecode.com/t/pls-add-onion-skinning-1-1-1-1/43073/5))

> [@Ophelia](#):
>
> - random tilemap generator

You could make your own, I wouldn’t imagen it to be too hard.

this is only to show that a lot of the things that you suggested already exist, its not to make you feel bad or anything. A lot of the suggestions you made were good ones, like this one, “happy townsperson npc. Their smiling face is visible both back and front.”

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 17, 2026, 9:35pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/480 "2026-09-17T21:35:16Z")

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@kirbob im not hating on them 😭

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<div class="post-metadata">

**Author:** ![Dodec](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dodec/32/20281_2.png) [@Dodec](https://forum.makecode.com/u/Dodec)\
**Post date:** [September 17, 2026, 9:42pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/481 "2026-09-17T21:42:14Z")

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You can?

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**Author:** ![goobermakers](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goobermakers/32/36782_2.png) [@goobermakers](https://forum.makecode.com/u/goobermakers)\
**Post date:** [September 17, 2026, 9:44pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/482 "2026-09-17T21:44:10Z")

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These are all PERFECT ideas!

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<div class="post-metadata">

**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [September 17, 2026, 9:45pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/483 "2026-09-17T21:45:19Z")

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also, I swear I’ve seen multiple posts of you hating on the mods. What’s your beef with them?

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