# Updates YOU want to see in Makecode

**URL:** https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713
**Category:** Forum Feedback
**Tags:** music, make, demo, extension, game
**Created:** [May 16, 2025, 7:39pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713 "2025-05-16T19:39:14Z")
**Posts on this page:** 1
**Showing post:** 177

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [November 10, 2025, 6:23pm UTC](https://forum.makecode.com/t/updates-you-want-to-see-in-makecode/36713/177 "2025-11-10T18:23:30Z")

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I got you

> [@Isometric render](https://forum.makecode.com/t/isometric-render/22580):
>
> A preview of my Isometric Render: Building on the same framework of my [Raycasting 3D render – Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921) extension. Most features of raycasting are planned supportting, but some not finished yet. Tiles rotating algorithm is based on the [SNES mode 7 transformations](https://forum.makecode.com/t/snes-mode-7-transformations/8530) Main features implemented: Render view following selfSpr position & view angle Tilemap: supported Sprite: build-in blocks: Position, Scale, Projectile, SayText, Particle Effect extension feature: jump, floating,etc. Walls b…

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