# Use of AI on the MakeCode Forum

**URL:** <https://forum.makecode.com/t/use-of-ai-on-the-makecode-forum/36281>\
**Category:** Forum Feedback\
**Created:** [April 30, 2025, 8:53pm UTC](https://forum.makecode.com/t/use-of-ai-on-the-makecode-forum/36281 "2025-04-30T20:53:25Z")\
**Posts on this page:** 1\
**Showing post:** 40

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [May 2, 2025, 9:36pm UTC](https://forum.makecode.com/t/use-of-ai-on-the-makecode-forum/36281/40 "2025-05-02T21:36:56Z")

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the main issue with it is the repetitive use of the rock tile - this makes the screen really noisy and also doesn’t draw your eye to elements like the player or gems and such. i reccomend only tiling areas which border the empty space

a great example is with @ADM_F’s upcoming game Kentonia Isles!

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/0/d08432bac7aa89be9f9451bffdc84a5da8469720.png)

a great thing to do is to remove orphan pixels and try to cluster them into more purposeful shading to reduce the noisiness of the tileset

- orphan pixels are isolated pixels not connected to anything

![7a90869a80a1972000b82cfecc4fee5b](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/9/396aee3b9e53ba647dd74a9c420055f15c07825a.gif)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/e/2ebe491da01c866d47a95c8a276dc88212087d77.png)

defo have a read of this post by slynryd, it’s amazing

> **[Pixelblog - 28 - Side View Tiles — SLYNYRD](https://www.slynyrd.com/blog/2020/5/21/pixelblog-28-side-view-tiles)**
>
> From the foreground to multiple background layers, in the following tutorials I present a variety of tiles for creating a complete environment in the side view projection.

okok finally this for smooth tiling:

> **[Saint11 Pixel Art Tutorials](https://saint11.art/blog/pixel-art-tutorials/#Tiles)**
>
> Pixel art techniques by saint11 with lots of 512x512 tutorials

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