# Using arcade overworked issues

**URL:** <https://forum.makecode.com/t/using-arcade-overworked-issues/34381>\
**Category:** Help\
**Tags:** game\
**Created:** [March 7, 2025, 5:28pm UTC](https://forum.makecode.com/t/using-arcade-overworked-issues/34381 "2025-03-07T17:28:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [March 7, 2025, 5:28pm UTC](https://forum.makecode.com/t/using-arcade-overworked-issues/34381/1 "2025-03-07T17:28:54Z")

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I am creating a game using the overworked extension. I am trying to put enemies into the game but the usual method (for element value of block) creates an enemy that stays on screen no matter what. It also doesn’t create the enemy when I am on it’s tile map. Any tips on how to get around this?  
@richard since this is your extension maybe you know?

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [March 7, 2025, 6:07pm UTC](https://forum.makecode.com/t/using-arcade-overworked-issues/34381/2 "2025-03-07T18:07:09Z")

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@BotWarrior can you share your code

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<div class="post-metadata">

**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [March 7, 2025, 8:48pm UTC](https://forum.makecode.com/t/using-arcade-overworked-issues/34381/3 "2025-03-07T20:48:55Z")

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Oh sorry I thought I deleted this post. The problem was I was using continuous mode.
