# Using Makecode Starting with Nothing?

**URL:** <https://forum.makecode.com/t/using-makecode-starting-with-nothing/47009>\
**Category:** Help\
**Created:** [November 6, 2026, 1:49am UTC](https://forum.makecode.com/t/using-makecode-starting-with-nothing/47009 "2026-11-06T01:49:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [November 6, 2026, 1:49am UTC](https://forum.makecode.com/t/using-makecode-starting-with-nothing/47009/1 "2026-11-06T01:49:41Z")

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@richard Is it possible to make a Makecode arcade game starting with absolutely nothing? By that I just mean no sprite class, no scene handler, etc. I think it could improve performance a bit, and it seems interesting to me. Either I could go into pxt.json and add something, or maybe just manually reset everything, what could I do?
