# Venge² demo

**URL:** <https://forum.makecode.com/t/venge-demo/29794>\
**Category:** Arcade\
**Tags:** game, make\
**Created:** [July 22, 2024, 8:01pm UTC](https://forum.makecode.com/t/venge-demo/29794 "2024-07-22T20:01:54Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)\
**Post date:** [July 23, 2024, 5:34pm UTC](https://forum.makecode.com/t/venge-demo/29794/5 "2024-07-23T17:34:03Z")

</div>

> [@3d Rendering with floor and ceiling!](https://forum.makecode.com/t/3d-rendering-with-floor-and-ceiling/29758/8):
>
> I can’t seem to figure out how to tag the original authors of the pxt-raycasting and original floor rendering code, so while I figure out how to tag users, here’s the updated extension now with ceiling rendering (and MrFranko’s floor rendering) forked from AqeeAqee’s raycasting extension : The project in the gif above can be achieved by simply using code from the ‘3d Render’ section like this image: [image] Note: the ceiling tilemap must match the width and height of the tilemap that is cur…

---

_[View the full topic](https://forum.makecode.com/t/venge-demo/29794)._
