# Visual TileMap Layers extension

**URL:** https://forum.makecode.com/t/visual-tilemap-layers-extension/34877
**Category:** Show & Tell
**Tags:** extension, graphics-and-math
**Created:** [March 25, 2025, 12:51pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877 "2025-03-25T12:51:56Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [March 25, 2025, 12:51pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/1 "2025-03-25T12:51:56Z")

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Wanted to show off a quick little extension I made. (that I’ll maybe use in a new game? Who knows 🤷‍♂️ )

> **[GitHub - UnsignedArduino/Visual-Tilemap-Layers: Render (no wall collisions) additional tilemaps on...](https://github.com/UnsignedArduino/Visual-Tilemap-Layers)**
>
> Render (no wall collisions) additional tilemaps on the screen! Great for decorating or adding complex backgrounds.

Basically it allows you to render (no collisions or anything) additional tilemaps at a certain Z index. (Since the tilemap is at Z layer -1, then you can render behind or in front of it) This extension was mainly created to help people decorate their tilemaps easier, as it respects transparency.

Example:

> **[Visual TileMap Layers test](https://arcade.makecode.com/64107-20940-88917-14757)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Please report back any bugs or suggestions!

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### Author: ![BobAJoeJoe](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bobajoejoe/32/21776_2.png) [@BobAJoeJoe](https://forum.makecode.com/u/BobAJoeJoe)
#### Post date: [June 22, 2025, 9:05pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/2 "2025-06-22T21:05:23Z")

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Will you ever make it so you can collide with the other layers? Or at least will you make something like “if sprite overlaps tile at location” possible?

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [June 23, 2025, 12:39am UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/3 "2025-06-23T00:39:30Z")

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Maybe later, but I think @richard was also working on something similar that did do collisions for sprites. (or maybe I’m making stuff up)

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [June 24, 2025, 4:49pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/4 "2025-06-24T16:49:54Z")

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yup, we made it on stream! haven’t put it into a repo yet

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### Author: ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)
#### Post date: [July 11, 2025, 9:34pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/5 "2025-07-11T21:34:22Z")

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This will be SO HELPFUL for creating water effects! 😄

> **[Visual TileMap Layers test](https://arcade.makecode.com/37069-14454-40732-40869)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)
#### Post date: [July 13, 2025, 3:44am UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/6 "2025-07-13T03:44:14Z")

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this is sick bruv

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### Author: ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)
#### Post date: [February 9, 2026, 7:31pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/7 "2026-02-09T19:31:02Z")

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Hey @UnsignedArduino , I found that the visual tilemap layers don’t shake during a scene.cameraShake; could you push a fix for this if possible? It makes it too easy to spot secret zones in my games, specifically in [Nitro Stun for Greenwood War](https://forum.makecode.com/t/greenwood-war-official-topic/39132/14), where the screen shakes as lightning strikes.

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [February 9, 2026, 10:13pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/8 "2026-02-09T22:13:27Z")

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Thank you for bringing this to my attention, it has been fixed and a new release has been pushed. You should be able to update the extension to pull the new version.

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### Author: ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)
#### Post date: [February 10, 2026, 7:01pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/9 "2026-02-10T19:01:08Z")

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YAAY TYSM!!!
