# Visual TileMap Layers extension

**URL:** https://forum.makecode.com/t/visual-tilemap-layers-extension/34877
**Category:** Show & Tell
**Tags:** extension, graphics-and-math
**Created:** [March 25, 2025, 12:51pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877 "2025-03-25T12:51:56Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)
#### Post date: [February 9, 2026, 7:31pm UTC](https://forum.makecode.com/t/visual-tilemap-layers-extension/34877/7 "2026-02-09T19:31:02Z")

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Hey @UnsignedArduino , I found that the visual tilemap layers don’t shake during a scene.cameraShake; could you push a fix for this if possible? It makes it too easy to spot secret zones in my games, specifically in [Nitro Stun for Greenwood War](https://forum.makecode.com/t/greenwood-war-official-topic/39132/14), where the screen shakes as lightning strikes.

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