# Voxel Renderer (just planning RN)

**URL:** https://forum.makecode.com/t/voxel-renderer-just-planning-rn/39776
**Category:** Collaboration
**Tags:** make, graphics-and-math
**Created:** [October 15, 2025, 6:34pm UTC](https://forum.makecode.com/t/voxel-renderer-just-planning-rn/39776 "2025-10-15T18:34:05Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [October 15, 2025, 8:35pm UTC](https://forum.makecode.com/t/voxel-renderer-just-planning-rn/39776/2 "2025-10-15T20:35:01Z")

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I haven’t looked at full voxel or marching cube rendering - my suspicion is that this would be beyond the limits of MakeCode Arcade hardware devices (though I’d be happy to be proven wrong), but seems doable on a sufficiently fast machine using the emulator. The new native polygon-drawing functions should be a big help, I didn’t have those back when working on my renderer.

The closest I got to voxels was a 2.5D height field implementation in [Fire Rescue Chopper](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-2-submission-thread/14534/27), but that’s of course far simpler to implement.

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