# Walking Soundaffect

**URL:** <https://forum.makecode.com/t/walking-soundaffect/30565>\
**Category:** Help\
**Tags:** game\
**Created:** [September 12, 2024, 9:18pm UTC](https://forum.makecode.com/t/walking-soundaffect/30565 "2024-09-12T21:18:31Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![gravethecoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gravethecoder/32/17144_2.png) [@gravethecoder](https://forum.makecode.com/u/gravethecoder)\
**Post date:** [September 12, 2024, 9:18pm UTC](https://forum.makecode.com/t/walking-soundaffect/30565/1 "2024-09-12T21:18:31Z")

</div>

Just needed to ask but how do you have a walking sound affect when i sprite walks? this question has been at the top of my head

---

<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [September 12, 2024, 10:03pm UTC](https://forum.makecode.com/t/walking-soundaffect/30565/2 "2024-09-12T22:03:29Z")

</div>

this is easy to do with a forever block:

> **[walking-sound-effect](https://arcade.makecode.com/80207-05393-97192-65997)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

you can also make the sounds a little less monotonous/annoying if you add a bit of randomness to the sound effect itself like this:

> **[walking-sound-effect](https://arcade.makecode.com/70584-98498-00935-00738)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

---

<div class="post-metadata">

**Author:** ![gravethecoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gravethecoder/32/17144_2.png) [@gravethecoder](https://forum.makecode.com/u/gravethecoder)\
**Post date:** [September 14, 2024, 5:57am UTC](https://forum.makecode.com/t/walking-soundaffect/30565/3 "2024-09-14T05:57:07Z")

</div>

thanks! i wish you…pou
