# Walkthrough tiles in raycasting

**URL:** <https://forum.makecode.com/t/walkthrough-tiles-in-raycasting/38732>\
**Category:** Help\
**Created:** [August 18, 2025, 2:51am UTC](https://forum.makecode.com/t/walkthrough-tiles-in-raycasting/38732 "2025-08-18T02:51:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![liam3DP](https://avatars.discourse-cdn.com/v4/letter/l/e95f7d/32.png) [@liam3DP](https://forum.makecode.com/u/liam3DP)\
**Post date:** [August 18, 2025, 2:51am UTC](https://forum.makecode.com/t/walkthrough-tiles-in-raycasting/38732/1 "2025-08-18T02:51:26Z")

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does anyone know how to make certain tiles in raycasting appear and be something you can walk through? Example project: [https://arcade.makecode.com/S75567-65665-10032-25451](https://arcade.makecode.com/S75567-65665-10032-25451)

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [August 20, 2025, 6:45pm UTC](https://forum.makecode.com/t/walkthrough-tiles-in-raycasting/38732/2 "2025-08-20T18:45:45Z")

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In older versions of the ray casting extension, you could, but not anymore; @pecan4pi [had the same question and a solution!](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/303)
