# Wega's challenge port

**URL:** <https://forum.makecode.com/t/wegas-challenge-port/33951>\
**Category:** Show & Tell\
**Tags:** game, extension\
**Created:** [February 18, 2025, 5:47pm UTC](https://forum.makecode.com/t/wegas-challenge-port/33951 "2025-02-18T17:47:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pumpkinwearingsocks](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pumpkinwearingsocks/32/19923_2.png) [@pumpkinwearingsocks](https://forum.makecode.com/u/pumpkinwearingsocks)\
**Post date:** [February 18, 2025, 5:47pm UTC](https://forum.makecode.com/t/wegas-challenge-port/33951/1 "2025-02-18T17:47:50Z")

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I saw there was some weird joke game going around called Wega’s challenge, its really simple, so it was pretty easy to make. Just collect all the little dudes and avoid Wega.  
I didn’t come up with any of this, it’s just some weird goofy game that I thought was funny.

> **[Wega's Challenge](https://arcade.makecode.com/S07177-13309-16674-22718)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Also massive thanks to @jwunderl for the path finding extension, the project would’nt even be possible without it, I’ll link it

> [@Tilemap Path Finding ( a\* ) (beta)](https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846):
>
> This extension can be used to find the shortest path between two points on a tilemap, and to make a sprite follow that path. This could be useful in situations like a tower defense game, where you have enemies that need to move along a path from the start to the end. Quick note that this extension is definitely in a ‘beta’ form; the blocks ‘work’ but may change after trying it out a bit more / there may be more additions. Also, I’ll almost definitely change how the path following works; right n…
