# Weird bug with the number 79-80 on the y-axis?

**URL:** <https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353>\
**Category:** Help\
**Created:** [November 10, 2025, 6:01pm UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353 "2025-11-10T18:01:55Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Trr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/trr/32/31964_2.png) [@Trr](https://forum.makecode.com/u/Trr)\
**Post date:** [November 10, 2025, 6:01pm UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353/1 "2025-11-10T18:01:55Z")

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Now, I don’t know if this is just me being dumb but when I try to move my sprite (9x9)’s y from 79 to 80, it moves more than 1 pixel. I then tried it again, this time from 80 to 81, and it moves as intended. There are no other codes overriding the sprite’s y axis by the way, and it seems that all sprites on 79 y are affected as well(as seen in the first row of yellow squares). Also yes, I’m making a Makecode Version of Minecraft.

 ![1000003626](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/9/b938824721a864767836aebaf8703c932531b3e1.jpeg)

 ![1000003624](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/a/3a14fa1081d02ded8f0faf4e465ac22101afed5a.jpeg)

 ![1000003622](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/9/29d49bb4d06bfdccedf178a579cefcf5af9d3311.jpeg)

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [November 10, 2025, 6:03pm UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353/2 "2025-11-10T18:03:10Z")

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@Trr this is probably because of the tilemap. make sure you have the `ghost through tiles` flag turned on for the sprite

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [November 10, 2025, 6:17pm UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353/3 "2025-11-10T18:17:26Z")

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I have no idea but that game looks actually really good

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<div class="post-metadata">

**Author:** ![Trr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/trr/32/31964_2.png) [@Trr](https://forum.makecode.com/u/Trr)\
**Post date:** [November 11, 2025, 3:40am UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353/4 "2025-11-11T03:40:52Z")

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Well this is weird, I have tried all the ghost properties but it still doesn’t work. I checked the physics of that sprite and its y is 75 in the game but 79 in the editor. I found a workaround by using 80 instead but I will still have to test it around, thanks though!

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [November 11, 2025, 7:22pm UTC](https://forum.makecode.com/t/weird-bug-with-the-number-79-80-on-the-y-axis/40353/5 "2025-11-11T19:22:00Z")

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ah, i see. this is probably the same as [https://github.com/microsoft/pxt-arcade/issues/7061](https://github.com/microsoft/pxt-arcade/issues/7061)

will be fixed in the next release
