# What is the best way to make aiming?

**URL:** <https://forum.makecode.com/t/what-is-the-best-way-to-make-aiming/9551>\
**Category:** Help\
**Created:** [August 6, 2021, 3:32pm UTC](https://forum.makecode.com/t/what-is-the-best-way-to-make-aiming/9551 "2021-08-06T15:32:19Z")\
**Posts on this page:** 1\
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**Author:** ![beepboop](https://avatars.discourse-cdn.com/v4/letter/b/ecccb3/32.png) [@beepboop](https://forum.makecode.com/u/beepboop)\
**Post date:** [September 9, 2021, 3:08pm UTC](https://forum.makecode.com/t/what-is-the-best-way-to-make-aiming/9551/2 "2021-09-09T15:08:06Z")

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You can use the sprite utils extension (fjwunderl/arcade-sprite-util) or angle based code, which works well using the left and right arrows to rotate the aim, like I did in this:

> [@Puzzle game: Baby Dragon](https://forum.makecode.com/t/puzzle-game-baby-dragon/9495):
>
> A little game I made about a tiny 8x8 dragon, portals, and some giant weird computer grinning_face_with_smiling_eyes. [Baby Dragon](https://makecode.com/_0gLAx32aHgc8) Avoid space, use portals to your advantage, and try to get into the finishing portal. The controls will feel weird at first, but you get used to them: Left and right arrows to adjust aim slowly Up and down to adjust aim quickly B button (x) to round angle to nearest right angle And A (z) to launch Tip: you are dumped out at the centre of the second portal, eve…

although I made it a bit moe complicated.

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