# What is the \*most efficient\* way to draw a single pixel to the screen?

**URL:** https://forum.makecode.com/t/what-is-the-most-efficient-way-to-draw-a-single-pixel-to-the-screen/35451
**Category:** Help
**Tags:** graphics-and-math
**Created:** [April 8, 2025, 6:23pm UTC](https://forum.makecode.com/t/what-is-the-most-efficient-way-to-draw-a-single-pixel-to-the-screen/35451 "2025-04-08T18:23:53Z")
**Posts on this page:** 1
**Showing post:** 17

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### Author: ![Brohann](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brohann/32/17380_2.png) [@Brohann](https://forum.makecode.com/u/Brohann)
#### Post date: [April 13, 2025, 12:08am UTC](https://forum.makecode.com/t/what-is-the-most-efficient-way-to-draw-a-single-pixel-to-the-screen/35451/17 "2025-04-13T00:08:41Z")

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> [@richard](#):
>
> out of curiosity what native functions would you _most_ like to see added for image manipulation? or would things like vectors/matrix math be more useful?

It would be nice if there was a "distort (image) to [(x1,y1),(x2,y2),(x3,y3),(x4,y4)]. It would probably use code similar to [Sega Saturn “3D” sprite distorsion](https://forum.makecode.com/t/sega-saturn-3d-sprite-distorsion/10303). Not only could it be used to easily create textured polygons in a 3d space, but it could also be used for a variety of cool screen effects.

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