# What should students do after the tutorials?

**URL:** <https://forum.makecode.com/t/what-should-students-do-after-the-tutorials/9421>\
**Category:** Educators' Lounge\
**Created:** [July 28, 2021, 11:14pm UTC](https://forum.makecode.com/t/what-should-students-do-after-the-tutorials/9421 "2021-07-28T23:14:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![felixtsu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/felixtsu/32/12024_2.png) [@felixtsu](https://forum.makecode.com/u/felixtsu)\
**Post date:** [July 29, 2021, 4:26pm UTC](https://forum.makecode.com/t/what-should-students-do-after-the-tutorials/9421/2 "2021-07-29T16:26:31Z")

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> [@Willing to teach Python with Arcade](https://forum.makecode.com/t/willing-to-teach-python-with-arcade/4033/12):
>
> Hi, We’ve been teaching kids(age 8-15) programming using Arcade as well. Although we are teaching them blocks, but some ideas on curriculum design may be helpful. There’s 4 types of activities for the students: Playgrounds Playgrounds like [this](https://forum.makecode.com/t/this-game-is-different-use-your-coding-skill-to-play/), or [this](https://makecode.com/_MYhW8FaYpTxC), each with a list of tasks for students. Playgrounds work as simplified test fields of a certain concept, say, the first one is mainly on a programming concept ‘State’. In order to solve the problem, student should be able to identify differ…

might help?

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