# Why arent there walls on the projectiles

**URL:** <https://forum.makecode.com/t/why-arent-there-walls-on-the-projectiles/3081>\
**Category:** Help\
**Created:** [August 11, 2020, 7:12pm UTC](https://forum.makecode.com/t/why-arent-there-walls-on-the-projectiles/3081 "2020-08-11T19:12:38Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![darzu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/darzu/32/1882_2.png) [@darzu](https://forum.makecode.com/u/darzu)\
**Post date:** [August 12, 2020, 12:19am UTC](https://forum.makecode.com/t/why-arent-there-walls-on-the-projectiles/3081/4 "2020-08-12T00:19:54Z")

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Here’s a game we did that is similar: [Arcade Advanced Stream #17 - Go, Go, Gidget!](https://forum.makecode.com/t/arcade-advanced-stream-17-go-go-gidget/1651)

In general, there isn’t an easy out-of-the-box way to do moving platforms in the game engine yet, but the technique above might work in many cases.

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