# Why I've Been Gone

**URL:** <https://forum.makecode.com/t/why-ive-been-gone/29185>\
**Category:** Arcade\
**Tags:** game\
**Created:** [June 9, 2024, 4:31am UTC](https://forum.makecode.com/t/why-ive-been-gone/29185 "2024-06-09T04:31:13Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Glitch\_Trap](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/glitch_trap/32/14144_2.png) [@Glitch\_Trap](https://forum.makecode.com/u/Glitch_Trap)\
**Post date:** [June 9, 2024, 4:31am UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/1 "2024-06-09T04:31:13Z")

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I have been gone for a few months now. I am working on a metroidvania called Mechanical Echo. Turns out metroidvanias are not easy to make. I have a small sneak peak ready, but it has many glitched that have since been fixed in the newest update that I cannot show at the moment. !

> **[Mechanical Echo](https://arcade.makecode.com/S05631-55744-59954-48856)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [June 9, 2024, 5:08pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/2 "2024-06-09T17:08:08Z")

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THIS LOOKS SO COOL SO FAR!! I LOVE the art!!

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 9, 2024, 8:21pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/3 "2024-06-09T20:21:29Z")

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Great game! i would like to have exited that boss fight though, i don’t think it was very possible with my current weapon

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [June 10, 2024, 12:23am UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/4 "2024-06-10T00:23:57Z")

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Good game, but first boss taanky

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**Author:** ![Glitch\_Trap](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/glitch_trap/32/14144_2.png) [@Glitch\_Trap](https://forum.makecode.com/u/Glitch_Trap)\
**Post date:** [June 10, 2024, 12:24am UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/5 "2024-06-10T00:24:05Z")

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The weapon is cannot be upgraded until later in the game, the boss is meant to be difficult until you learn it’s attacks:)

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**Author:** ![Glitch\_Trap](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/glitch_trap/32/14144_2.png) [@Glitch\_Trap](https://forum.makecode.com/u/Glitch_Trap)\
**Post date:** [June 10, 2024, 12:24am UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/6 "2024-06-10T00:24:57Z")

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UPDATE! I have now added a new area that is mostly complete, with a new boss and a quest and stuff like that. Not perfect though. [https://makecode.com/\_9qiTPCRvWa65](https://makecode.com/_9qiTPCRvWa65)

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 10, 2024, 2:53pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/7 "2024-06-10T14:53:42Z")

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I did there’s just way too much health for a first boss😭

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**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [June 10, 2024, 4:28pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/8 "2024-06-10T16:28:33Z")

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Dude, I love this game so much! The artsyle feels so fluid and unique, the movement feels smooth and NOT clunky! The dialogue and health system seem fairly fleshed out and polished so far!..but there is just one problem. One problem, that I kept running into that bumped this from an A+ to a B-…buffers. During combat, you should make sure the buffer is long enough for players to react. It is WAYYYYY too easy for me to land a hitting streak and die immediately! Now, with this aside, the lore in this game is interesting, and I see a lot of potential! Another thing is how unobvious moving through doors are at the beginning. This is more of a personal issue, since it seems like the doors are background details at the start, rather than actual interactions. After all, these are just some things I would love to see touched on in the next update! Having played both versions you posted, I was very impressed by the quality of this game so far! Keep it up.

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**Author:** ![Glitch\_Trap](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/glitch_trap/32/14144_2.png) [@Glitch\_Trap](https://forum.makecode.com/u/Glitch_Trap)\
**Post date:** [June 11, 2024, 2:46pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/9 "2024-06-11T14:46:03Z")

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Thanks so much! I understand exactly what you are saying. I want to add a system that displays a button to show how to go through doors in the next update. And with the weapon, I will be adding abilities to it and have been trying to fix it a bit. Thanks for the feedback! 🙂

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**Author:** ![Glitch\_Trap](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/glitch_trap/32/14144_2.png) [@Glitch\_Trap](https://forum.makecode.com/u/Glitch_Trap)\
**Post date:** [June 12, 2024, 4:26pm UTC](https://forum.makecode.com/t/why-ive-been-gone/29185/10 "2024-06-12T16:26:18Z")

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I didn’t add anything new except I changed a few things that seemed to be concerns like boss health and all that. Thanks @InvalidProject for bringing most of these things to my attention. [https://makecode.com/\_4qEckUVKaXFU](https://makecode.com/_4qEckUVKaXFU)
