# Window.location not available

**URL:** https://forum.makecode.com/t/window-location-not-available/11023
**Category:** Help
**Created:** [November 22, 2021, 4:37pm UTC](https://forum.makecode.com/t/window-location-not-available/11023 "2021-11-22T16:37:26Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![thegreatone](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegreatone/32/5414_2.png) [@thegreatone](https://forum.makecode.com/u/thegreatone)
#### Post date: [November 29, 2021, 5:17pm UTC](https://forum.makecode.com/t/window-location-not-available/11023/5 "2021-11-29T17:17:59Z")

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There is another topic for this.

> [@WebSocket extension (experimental)](https://forum.makecode.com/t/websocket-extension-experimental/4661/1):
>
> Hello everyone!
> 
> This extension provide a WebSocket like API to build multiplayer game on the web (and hardware). It’s still very much a work in progress. **Read below, it will not work as is in the editor**.
> 
> - demo [https://pelikhan.github.io/pxt-sockets/](https://pelikhan.github.io/pxt-sockets/)
> - github [https://github.com/pelikhan/pxt-sockets](https://github.com/pelikhan/pxt-sockets)
> 
> The simulation support is rather clunky right now because it can’t be tested in game yet. However if you copy custom.js/loader.js into your generate repo, you’ll be able to talk to WSS.

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_[View the full topic](https://forum.makecode.com/t/window-location-not-available/11023)._
