# YamJam's help station

**URL:** <https://forum.makecode.com/t/yamjams-help-station/44609>\
**Category:** Help\
**Created:** [June 18, 2026, 10:22pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609 "2026-06-18T22:22:13Z")\
**Posts on this page:** 14\
**Page:** 3

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [September 6, 2026, 6:44pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/41 "2026-09-06T18:44:30Z")

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This is too advanced for me 😭

Anyways, I decided to scale the size of the map to give it more of a “3D” feel, but now the adjusting is off… I don’t want to make you fix more things for me, but how would I change the code so that it can adjust the characters position perfectly no matter what shape the map is? (If that is possible which doesn’t seem so likely…) Here’s the link:

> **[3D attempt 1](https://arcade.makecode.com/S06509-34047-58174-91275)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [September 6, 2026, 6:49pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/42 "2026-09-06T18:49:19Z")

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is that easier to understand?

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [September 6, 2026, 6:49pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/43 "2026-09-06T18:49:30Z")

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that actually helped because I was on mobile when I tried it and nothing seemed wrong…

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [September 6, 2026, 7:07pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/44 "2026-09-06T19:07:46Z")

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yeah the hypotenuse

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**Author:** ![Kikketer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikketer/32/16551_2.png) [@Kikketer](https://forum.makecode.com/u/Kikketer)\
**Post date:** [September 7, 2026, 12:02am UTC](https://forum.makecode.com/t/yamjams-help-station/44609/45 "2026-09-07T00:02:58Z")

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This is really nice. The isometric thing was something I’ve been thinking about, and how to get the sprite collision worked out. Now I need to dig into this

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [September 19, 2026, 7:52pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/46 "2026-09-19T19:52:07Z")

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Hi guys I’m back here again 😃  
This time I need to know how I can rotate the background, as I REALLY need it for a game I’m making for @rizeupdev’s code stars game jam (go check it out!). I know I can use a sprite, but I also need it to be able to scroll up and down. The only way I now to do the scrolling is to just change the y value, but it leaves black space. So if anybody knows how to rotate the background, or scroll a sprite image (without it just cutting off pixels like the image below), please tell me!

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/e/1e61cdc1d14fea456f64c1818ff6d4b013ce3891.png)

> **pinging**
>
> @richard @WoofWoof @VoxelMaster64 because you’re also smart  
> [https://arcade.makecode.com/S77321-07496-54297-25725](https://arcade.makecode.com/S77321-07496-54297-25725)  
> link because I don’t know where else to put it

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**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [September 20, 2026, 2:47am UTC](https://forum.makecode.com/t/yamjams-help-station/44609/47 "2026-09-20T02:47:48Z")

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have an idea but I’m not intirely sure, and it would take a while to do.

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [September 20, 2026, 8:06pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/48 "2026-09-20T20:06:54Z")

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Try to use the minus camer left and top

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [September 21, 2026, 6:14am UTC](https://forum.makecode.com/t/yamjams-help-station/44609/49 "2026-09-21T06:14:38Z")

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What???

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [September 22, 2026, 3:02am UTC](https://forum.makecode.com/t/yamjams-help-station/44609/50 "2026-09-22T03:02:23Z")

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Helping others in the same competition I’m doing NEVER

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [September 22, 2026, 6:01pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/51 "2026-09-22T18:01:47Z")

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What??? If you’re not going to say something useful then maybe don’t get my hopes up by replying on this comment.

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [September 29, 2026, 5:06pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/52 "2026-09-29T17:06:23Z")

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Richard how do you make these I’m trying to use this as an alternate form of project saving

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [September 29, 2026, 5:43pm UTC](https://forum.makecode.com/t/yamjams-help-station/44609/53 "2026-09-29T17:43:26Z")

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that’s not what this is for, i don’t want these links floating around. just save your projects the usual way.

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [September 30, 2026, 4:12am UTC](https://forum.makecode.com/t/yamjams-help-station/44609/54 "2026-09-30T04:12:52Z")

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Or I could use a ton of share links and use pub:

[Previous page](https://forum.makecode.com/t/yamjams-help-station/44609.md?page=2)
