# Your know longer dealing with the average platformer level

**URL:** <https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [June 28, 2023, 10:46pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925 "2023-06-28T22:46:04Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [June 28, 2023, 10:46pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/1 "2023-06-28T22:46:04Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/2/25571da91d8bacbc08cd8200dde843861687d636.jpeg)  
this is the shear size of the level in the game hyper the dragon that I made and yes there was a map that was tenchantly longer than this I had to remove due to visibility issues or the level design not to repayable

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [June 28, 2023, 11:43pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/2 "2023-06-28T23:43:40Z")

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The textures look like TV static

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**Author:** ![danger\_kitty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danger_kitty/32/32006_2.png) [@danger\_kitty](https://forum.makecode.com/u/danger_kitty)\
**Post date:** [June 29, 2023, 4:37pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/3 "2023-06-29T16:37:22Z")

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Why though what’s the point of a big level form a game design perspective if the player just gona get lost

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**Author:** ![NobodyNomad](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nobodynomad/32/10821_2.png) [@NobodyNomad](https://forum.makecode.com/u/NobodyNomad)\
**Post date:** [June 29, 2023, 4:43pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/4 "2023-06-29T16:43:08Z")

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Where can I play it? (If it is available)

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 29, 2023, 10:16pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/5 "2023-06-29T22:16:53Z")

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Is this a maze?

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [June 29, 2023, 10:22pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/6 "2023-06-29T22:22:26Z")

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If you make it clear where the path takes you, you can’t really get lost. Now, if it’s an open-design level, then that’s a whole other story…

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [June 29, 2023, 10:22pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/7 "2023-06-29T22:22:41Z")

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I guess if your pc can handle it the link or more like the place where you import it is over here [Hyper the dragon NOT FINISHED](https://forum.makecode.com/t/hyper-the-dragon-not-finished/20914)

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**Author:** ![danger\_kitty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danger_kitty/32/32006_2.png) [@danger\_kitty](https://forum.makecode.com/u/danger_kitty)\
**Post date:** [June 29, 2023, 10:44pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/8 "2023-06-29T22:44:20Z")

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There are ways to Gide the player

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**Author:** ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)\
**Post date:** [June 30, 2023, 4:39pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/9 "2023-06-30T16:39:02Z")

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I thought this was Sonic

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**Author:** ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)\
**Post date:** [December 27, 2023, 4:17am UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/10 "2023-12-27T04:17:41Z")

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nah its your average risk of rain returns map

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [December 27, 2023, 5:57pm UTC](https://forum.makecode.com/t/your-know-longer-dealing-with-the-average-platformer-level/20925/11 "2023-12-27T17:57:53Z")

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it was suppose to be more like a sonic 3 and knuckels level which usally look like something like this

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/5/5da436e526c0dd9342bc41a703828cb30224fcca.jpeg)
