# Zenith Smash (Astral's Sports Jam Submission)

**URL:** <https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [May 28, 2026, 3:32am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200 "2026-05-28T03:32:35Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![ScriptScraper](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/scriptscraper/32/35438_2.png) [@ScriptScraper](https://forum.makecode.com/u/ScriptScraper)\
**Post date:** [October 28, 2026, 12:05am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/43 "2026-10-28T00:05:51Z")

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hmmm… it’s suspiciously Makecode Man shaped

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [October 28, 2026, 12:09am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/44 "2026-10-28T00:09:21Z")

</div>

Would have never seen without meh ping

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [October 28, 2026, 9:41pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/45 "2026-10-28T21:41:46Z")

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> [@CopySprite](#):
>
> I am giving out **one** community fighter invitation (for now), so if you want to be in Zenith Smash, post your character and their full moveset. (normal attack, up b, down b, etc)  
> If your character seems like a cool edition I’ll add them… eventually.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/8/c86deb5bd8675c2bc40dae52cb6a3dc166e8f362.png)

Name: Balloonatic

Sprite Size: 16x16

Moveset:

1. Normal attack - Ballonatic zooms towards wherever it is facing. It should stop at some point (maybe after 2 seconds?) and it deals damage if it hits and enemy during this. Give it its own animation using the above character
2. Side B - Either -

- Bring harmful balloons from the bottom of the screen and make it give it a 2 tile radius around the player. It harms anyone who touches it
- Use its leash to make it into a powerful whip
- Explode Balloonatic and make its remains go everywhere. If it hits a player then it deals damage. Remake Balloonatic after 2 seconds.

1. Up B - Make Balloonatic zoom towards the top of the screen, harming every player as it hits it. Then it falls down, also dealing damage, but it also takes fall damage.
2. Down B - Either

- Make an anvil fall on it, exploding Balloonatic, but it releases toxic fumes which is dangerous for other players. Balloon is remade after 3 seconds.
- Make it do a 360 degrees flip, with an extra hit radius. It is vulnerable to damage at that time.

Balloonatic is light and fast.

Tell me if you want animations too!

Regards, RizeUpDev

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 28, 2026, 9:44pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/46 "2026-10-28T21:44:07Z")

</div>

> [@CopySprite](#):
>
> You don’t know what the list is anyway but still.

Oh really?

I went in the assets to get the palette and saw…

Characters!

This was entirely on accident, although I will not try to dig deeper or tell anyone what the characters I saw in there were.

Also are the assets even for new characters? They look like it but idk, might just be random drawings.

…if they are new and upcoming characters maybe don’t have their assets in the link you posted

Also pls give me a good bit of time for my character, I need to animate my character because I feel like it.

Anyway, what should my character be:

_Poll ([view on site](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/46))_

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [October 29, 2026, 2:44am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/47 "2026-10-29T02:44:36Z")

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Yay cosmo niche reference btw

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 31, 2026, 12:13am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/48 "2026-10-31T00:13:21Z")

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Uh this is an odd situation @copysprite voted for one thing but three other people voted for Cosmo.

…

_Poll ([view on site](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/48))_

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 31, 2026, 3:48am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/49 "2026-10-31T03:48:19Z")

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1. All the characters you saw that don’t say WIP next them I have already announced somewhere anyway.
2. 

 ![1506](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/9/69bfb054b285253a9f9d6767387c3f10794e4b30.png)  
I was going to make that anyway.  
3. I have red, the game jam version of the game just has a more pink version.

I forgot to post this.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 31, 2026, 7:27pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/50 "2026-10-31T19:27:42Z")

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So you see the thing about giving me the choice between my choice and the choice of other people is…  
I’m the one adding it.

I was going to add a reaper character and this poll isn’t going to stop me.

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [October 31, 2026, 7:48pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/51 "2026-10-31T19:48:45Z")

</div>

I always stand by @CopySprite !

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 5, 2026, 5:20am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/52 "2026-11-05T05:20:22Z")

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_I may or may not have forgot about this…_

Before I decide the winning fighter submission I’m going to give you the proper moveset submission format that you can fill out to make your character more likely to be chosen:

**Name’s Moveset:**

**Trait** : _Name_: Description

_ **Special Attacks** _

**Neutral Special** : _Name_: Description

**Side Special** : _Name_: Description

**Up Special** : _Name_: Description

**Down Special** : _Name_: Description

_ **Basic Attacks** _

**Neutral Attack** : _Name_: Description

**Dash Attack** : _Name_: Description

**Up Attack** : _Name_: Description

**Down Air** : _Name_: Description

**Ultimate** : _ **Name** _: Description

A trait would be something like Cloud’s limit or Terry’s go moves.

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 5, 2026, 6:00am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/53 "2026-11-05T06:00:20Z")

</div>

Trait Evolution :

Over time the earths power increases and decreases over time it slowly goes up but it goes down quickly for a short period of time

Ns Just some sattelites:

You throw 3 satellites one up one to the left and 1 to the right they do about 6 damage and they make the person the hit stunned for 1 second good for combos

Up b Moon blast:

It is kinda like ROB up special as it needs to recharge after use it also eats away at the moon and it regenerates over time

Side b Sattelite gun

Shoot 5 sattelites out in the direction your facing they should go for a long distance but be slow moving

Down b Flat earth theory

Make the earth flat which makes it unable to jump and its attacks damage are halved and have less knock back it also is slower but it is invincible should have a pretty long cooldown to use again

Neural attack roll

You roll pretty fast in the direction you face and stop after 1 second your front should be the hitbox and the back is your new hurtbox while rolling

Up attack Tormado

You shoot a tornado up and it goes up for a short period of time the hitbox should be tall and skinny

Side attack Nuclear time

Charge in the direction you face with a missile if you miss you take damage and if you hit you don’t it’s kinda like flare blitz on charizard(except you can sometimes not take dmg)

Down attack South Pole

Launch 3 icicles from the bottom they shouldn’t travel very far but if they connect the character hit gets frozen for 2 seconds

Ultimate The planets align

You summon all planets and they all roll into you and do pretty good dmg

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/36911_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [November 6, 2026, 1:45am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/54 "2026-11-06T01:45:54Z")

</div>

Ok, if we’re going by that format imma retry

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/9/e9280a83533f752c6c1b539fa7d546959d1f7a8c.png)  
Sprite: 16x17

Squishy’s Moveset:

**Trait** : _Molten blade_: All of her sword attacks have a flame effect.

_ **Special Attacks** _

**Neutral Special** : _Ockey_: Sends out Ockey. She does one of 3 things: fire, freeze, of fizzle (electric). Each has a 33% chance to work, but there’s a 1% chance that nothing will happen.

**Side Special** : _Sideways slash_: Charges up and Slashes forward. Renders her helpless if airborne.

**Up Special** : _Berry_: Eats one of 3 berries. Each one grants her another double jump if she is airborne. The speed berry increases dashing speed and air speed by x1.5 for 10s. The jump berry increases her jump power by x2 for 9s. And the teleport berry teleports her 5 tiles upward. This is like Shulk’s Monado arts but she can’t control which one she gets.

**Down Special** : _Bomb_: Throws a bomb. The bomb’s power can change depending on how much charge you give it.

_ **Basic Attacks** _

**Neutral Attack** : _Punch_: A short, quick punch.

**Dash Attack** : _Slash_: Slashes her sword forward.

**Up Attack** : _Double kick_: Kicks twice upwards. Similar to Pit’s up tilt in SSBU.

**Down Air** : _Spiral_: Spirals down with her sword.

**Ultimate** : _ **Team Up** _: Teams up with sycamore and…does stuff? Idk

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<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [November 6, 2026, 1:48am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/55 "2026-11-06T01:48:45Z")

</div>

Well its a tie anyway, can I make the reaper character?

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<div class="post-metadata">

**Author:** ![Master\_zone\_goober](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/master_zone_goober/32/37181_2.png) [@Master\_zone\_goober](https://forum.makecode.com/u/Master_zone_goober)\
**Post date:** [November 6, 2026, 1:59am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/56 "2026-11-06T01:59:18Z")

</div>

**Trait** : _Name_: Master

_ **Special Attacks** _: rail gun

**Neutral Special** : _Name_: hammer

**Side Special** : _Name_: fist

**Up Special** : _Name_: (is it ok if that master cannot jump since he is heavily armored)

**Down Special** : _Name_: a 1 second sheild that has a big cooldown

_ **Basic Attacks** _:fist

**Neutral Attack** : _small hammer_: can deal less damage than _the hammer_ but it’s still a pretty good side weapon

**Dash Attack** : (he can’t dash since he is _heavily armored_)

**Up Attack** : (he can’t jump since he is _heavily armored_)

**Down Air** : (he cant jump then go down since he is _heavily armored_)

**Ultimate** : _ **Grenade launcher and sheild** _: when he uses the grenade launcher witch has a VERY BIG cooldown he is also sheilded

he is powerful but he has weak spots and he is slow and also a very hard character too unlock

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 6, 2026, 2:46am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/57 "2026-11-06T02:46:04Z")

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@TheGooberEarth I like your moveset a lot, it’s currently the winning concept.

@Sword_Studios thank you for not making a dual fighter. Making one is allowed but the animations needed make them annoying to add.  
Also there’s another character with a very similar trait so that makes things easy.

@engineer703 you can make it but I probably won’t use the art.

@Master_zone_goober your moveset is pretty cool but there are a few issues.

1. I need an image of the character. (@TheEarth gets a pass for this)
2. You put the name of the attack in place where the description was supposed to go several times.
3. I need attack descriptions since you kept putting the name of the attack instead.

I could give you guys a moveset as an example if you want.

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 7, 2026, 9:28pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/58 "2026-11-07T21:28:29Z")

</div>

yo thx I have this moveset for my own smash game prob also gonna use it nerf and buff accordingly

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 7, 2026, 9:37pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/59 "2026-11-07T21:37:37Z")

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imm make a cool image brb

just a quick drawing that took like a minute

```auto
img`
. . . . . 6 6 6 6 6 6 6 . . . . 
. . . 7 7 7 7 7 7 7 6 6 9 9 . . 
. . 7 8 8 8 7 7 7 7 7 7 9 9 9 . 
. . 7 8 8 8 7 7 7 7 7 7 8 9 9 . 
. 7 8 8 8 8 7 7 7 7 8 8 8 8 9 9 
. 7 7 7 8 7 7 7 7 8 8 8 8 8 9 9 
. 7 7 7 8 8 7 8 8 8 8 8 8 8 8 9 
. 7 7 7 8 8 8 8 8 8 8 8 8 8 8 9 
. 7 7 7 7 8 8 8 8 8 8 8 7 7 8 9 
. 7 7 7 7 8 8 8 8 7 7 7 7 7 7 6 
. 7 7 7 7 7 8 8 8 7 7 7 7 7 7 6 
. . 7 7 7 8 8 8 8 7 7 7 7 7 7 . 
. . 7 7 8 8 8 7 7 7 7 7 7 7 7 . 
. . . 7 7 8 7 7 7 7 7 7 7 7 . . 
. . . . . 7 7 7 7 7 7 7 . . . . 
. . . . . . . . . . . . . . . . 
`

```

here it is

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/d/6ddefd5054f45dea85d13c2d28076848c8d0f331.png)

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<div class="post-metadata">

**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/36755_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [November 7, 2026, 9:55pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/60 "2026-11-07T21:55:11Z")

</div>

> [@CopySprite](#):
>
> I could give you guys a moveset as an example if you want.

Please do, i wanna make something for this but i don’t have any basic attacks to build off from.

---

<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 8, 2026, 2:07am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/61 "2026-11-08T02:07:26Z")

</div>

use mine trust

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 8, 2026, 9:48pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/62 "2026-11-08T21:48:06Z")

</div>

Something that I haven’t mentioned is that fighters now have complexity ratings from 1- 5.  
Here is a 1 star and a 5 star complexity moveset:

> **Pixel’s Moveset - 1 Star Complexity**
>
> **Pixel’s Moveset:**
> 
> **Trait** : Does not have a trait.
> 
> _ **Special Attacks** _
> 
> **Neutral Special** : _Red Pencil_: Pixel throws a pencil that turns red as it travels, increasing it’s damage. This attack damages Pixel when used.
> 
> **Side Special** : _Eraser Slide_: Pixel slides on an eraser at high speeds.
> 
> **Up Special** : _Pencil Uppercut_: Pixel does a rising uppercut with a pencil.
> 
> **Down Special** : _Pencil Counter_: Pixel prepares for an attack. If hit, Pixel strikes back with a pencil slash that deals 10 damage no matter what was countered.
> 
> _ **Basic Attacks** _
> 
> **Neutral Attack** : _Charge Slash_: Pixel slashes with a pencil. The attack button can be held to increase the power of the slash.
> 
> **Dash Attack** : _Eraser Dash_: Pixel dashes with an eraser and bounces off the opponent if the attack hits.
> 
> **Up Attack** : _Upper Power Slash_: Pixel powerfully slashes a pencil in an upward arc.
> 
> **Down Air** : _Pencil Slam_: Pixel slams down to the ground with a pencil.
> 
> _ **Ultimate** _: **The Final Sketch** : Pixel does a powerful slash to launch the opponent upward before jumping up doing a powerful slash to blast them down.

> **Astral's Moveset - 5 Star Complexity**
>
> **Astral’s Moveset:**
> 
> **Trait** : _Level Up_: Dealing damage will give Astral XP, if he gets enough XP then he will level up. Each level will increase Astral’s movement and attack speed. Astral’s maximum level is 10.
> 
> _ **Special Attacks** _
> 
> **Neutral Special** : _Nullblast_: Astral starts charging a projectile made of glitch energy, the longer it is charged the stronger it will get. If the B button is pressed again Astral will throw the projectile. After Nullblast is fully charged, Astral will store the charge, allowing the B button to be pressed again to launch the charged blast.
> 
> **Side Special** : _Warpshot_: Astral throws a projectile that on impact, explodes and teleports Astral to the opponent.  
> If the B button is pressed again while the projectile is traveling then Astral and the opponent will swap positions instead.
> 
> **Up Special** : _Ultrahand_: Astral reaches to the opponent to pull himself to them.  
> If the B button is pressed again while reaching, Astral will pull himself to the opponent and launch the opponent towards where Astral was instead.  
> This attack can be used to grab the ledge and will target the ledge if Astral is offstage.
> 
> **Down Special** : _Projectile Not Defined_: Astral holds a black hole to absorb projectiles, increasing the power of the black hole. If the B button is pressed again Astral will throw the black hole.
> 
> _ **Basic Attacks** _
> 
> **Neutral Attack** : _Punch Loop_: Astral launches his hand at the opponent. If the A button is pressed again before impact, Astral will pull the opponent towards him instead of launching them away.  
> If the A button is pressed while the opponent is being pulled, Astral will punch the opponent away.
> 
> **Dash Attack** : _Nullstrike_: Astral dashes, attacking with glitch energy in front of him that deals continuous damage.  
> If the A button is pressed again while dashing, Astral will launch the energy.
> 
> **Up Attack** : _Array Ascent_: Astral lifts both of his arms up into a point above him.  
> If the A button is pressed when Astral’s arms become a point, they will rise even higher.  
> If the opponent is hit by the arms while they are lifting, they will be carried up into the rest of the attack.
> 
> **Down Air** : _Syntax Strike_: Astral launches a kick downward with one of his feet. If the kick hits, Astral can use his other foot to kick again.
> 
> _ **Ultimate** _: **Debugging** : Astral creates a giant black hole that pulls the opponent into the centre before eventually exploding. If the opponent’s percentage is equal to or higher than 64% the opponent will instantly lose a stock, instead of being launched.

These are the actual movesets and will be added in the next update.

You can basically have whatever you want for your attacks

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