# Zenith Smash (Astral's Sports Jam Submission)

**URL:** <https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [May 28, 2026, 3:32am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200 "2026-05-28T03:32:35Z")\
**Posts on this page:** 15\
**Page:** 4

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**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/36911_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [November 9, 2026, 3:48am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/63 "2026-11-09T03:48:20Z")

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Oh oh what’s Squishy’s complexity

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**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [November 9, 2026, 4:28am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/64 "2026-11-09T04:28:42Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/8/c86deb5bd8675c2bc40dae52cb6a3dc166e8f362.png)

**Trait** : _Balloonatic_: Balloonatic is the last balloon from Balloonland and he was close to being extinct so he decided to become a savage balloon and destroy the world

_ **Special Attacks** _

**Neutral Special** : _Leash Attack_: Use Balloonatic’s leash as a powerful whip. Radius: Whatever you want!

**Side Special** : _Balloon Call_: Bring harmful balloons from the bottom of the screen and make it give it a 2 tile radius around the player. It harms anyone who touches it

**Up Special** : _Zoom Ritual_: Make Balloonatic zoom towards the top of the screen, harming every player as it hits it. Then it falls down, also dealing damage, but it also takes fall damage.

**Down Special** : _Anvil Attack_: Make an anvil fall on it, exploding Balloonatic, but it releases toxic fumes which is dangerous for other players. Balloon is remade after 3 seconds.

_ **Basic Attacks** _

**Neutral Attack** : _Zoom Machine_: Ballonatic zooms towards wherever it is facing(except up or down). It should stop at some point (maybe after 2 seconds?) and it deals damage if it hits and enemy during this. Give it its own animation using the above character

**Dash Attack** : _N/A_: N/A

**Up Attack** : _The Up-Down Ritual_: Balloonatic goes up and down within a second, which releases toxic fumes when he dashed up.

**Down Air** : _Balloon Backflip_: Balloonatic does a backflip in the air, dealing damage whenever he hits the opponent

**Ultimate** : _ **Invincible Balloon** _: Balloonatic becomes invincible for 5 seconds. 10-15 (you chose) second cooldown

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<div class="post-metadata">

**Author:** ![Master\_zone\_goober](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/master_zone_goober/32/37181_2.png) [@Master\_zone\_goober](https://forum.makecode.com/u/Master_zone_goober)\
**Post date:** [November 9, 2026, 4:28am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/65 "2026-11-09T04:28:52Z")

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can you tell me the layout of what its supposed to be in more detail at least or smth like that? thanks!

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 9, 2026, 4:35am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/66 "2026-11-09T04:35:32Z")

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Based on their moveset, probably a 4.

You’re supposed to decide the complexity.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 9, 2026, 7:29pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/67 "2026-11-09T19:29:26Z")

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@Master_zone_goober I already showed 2 examples.

> [@Zenith Smash (Astral's Sports Jam Submission)](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/62):
>
> Something that I haven’t mentioned is that fighters now have complexity ratings from 1- 5. Here is a 1 star and a 5 star complexity moveset: play_button Pixel’s Moveset - 1 Star Complexityplay_button Astral's Moveset - 5 Star Complexity These are the actual movesets and will be added in the next update. You can basically have whatever you want for your attacks

Your post proves my recent theory that people don’t read the post if I make it take up less space on the screen… so that’s something, I’ll just post the full 1800 word post next time. (That’s not an exaggeration, it’s the actual amount of words)

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 9, 2026, 7:29pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/68 "2026-11-09T19:29:51Z")

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Your character is pretty good but I have some problems.

First of all:

> [@RizeUpDev](#):
>
> **Trait** : _Balloonatic_: Balloonatic is the last balloon from Balloonland and he was close to being extinct so he decided to become a savage balloon and destroy the world

That’s not a trait, that’s a backstory. I explained what a trait was with examples from the actual smash bros.

Second, this is a small problem:

> [@RizeUpDev](#):
>
> Balloon is remade after 3 seconds.

3 seconds is way too long, he’ll come back after 1 second.

Now for the real problem…

> [@RizeUpDev](#):
>
> **Ultimate** : _ **Invincible Balloon** _: Balloonatic becomes invincible for 5 seconds. 10-15 (you chose) second cooldown

First of all, just being invincible isn’t an ultimate, it’s overpowered, it’s really annoying to go against and it’s boring.  
Second… can everyone please **STOP ASKING FOR COOLDOWNS!**  
If anyone’s moveset mentions having a cooldown again I will know that you don’t know how smash bros works and you won’t be allowed.  
Attacks have delays, a short time before the attack happens like a wind up animation and end lag, a time before you can attack again.

Now that the cooldown clarification is out of the way, I need you to change your ultimate, you can keep the invincibility but you can’t have it with free movement, you would need to be locked into dashing back and fourth or something.

Also I’m sorry but a lot about your moveset proves you don’t know how a smash bros moveset works.

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 9, 2026, 7:38pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/69 "2026-11-09T19:38:51Z")

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I want mine to be a 3 does it hit that???

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 9, 2026, 7:39pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/70 "2026-11-09T19:39:24Z")

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> [@CopySprite](#):
>
> **Neutral Special** : _Nullblast_: Astral starts charging a projectile made of glitch energy, the longer it is charged the stronger it will get. If the B button is pressed again Astral will throw the projectile. After Nullblast is fully charged, Astral will store the charge, allowing the B button to be pressed again to launch the charged blast.

nb is just samus’s lol

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 9, 2026, 7:46pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/71 "2026-11-09T19:46:02Z")

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You’re saying I should upgrade it to be more complicated and stronger for no reason?

Good idea.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 10, 2026, 6:15am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/72 "2026-11-10T06:15:53Z")

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Yes, it’s a 3.  
If anyone wants a specific complexity I can just edit your moveset to be that complexity.

Also @Bilangus I saw that you gave my post the _ **Evil** _ reaction, I was just joking.  
By the way are you going to submit a character?

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<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/37334_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [November 10, 2026, 6:39am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/73 "2026-11-10T06:39:02Z")

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Character: Goober

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/5/a54651619c47955384e62196db4f52376e7b3413.png)

26x26

A funny lil guy whos very speedy and cannot contain his excitement… and it’s gonna get REAL chaotic if he can’t contain his excitement…

Special Attacks

Neutral Special: a kinda speedy run ability, just how sonic does in smash bros, pretty quick.

Side Special: a spin with his tounge out, he spins fast for like 1.5 seconds, then gets dizzy for like 2 seconds

Up special: a quick up boost with his propeller hat, the spinning propeller hurts whoever touches it, and it’s good for goober to save himself from falling, makes goober slightly floaty.

Down Special: he flips down and thrusts down and hits the ground hard with his head

Basic Attacks

Neutral Attack: a weak punch lol

Dash attack: a small quick dash which he zips then drifts to stop himself, small time when hes vulnerable.

Up Attack: small quick jump which he uses his big buck tooth to bite

Down Air: A quick midair spin

Ultimate: he loses control of his excitement, whoever he touches he goes crazy

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/4/a448419b92990b3bf9cc97763f328ff11619e2aa.png)

take jeremy for example:

![New Piskel](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/4/a4c0d6c88bd1c078e5c0237a27cdadeff01be8ca.gif)

then after that goober does a massive piledriver and its over.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 10, 2026, 6:38pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/74 "2026-11-10T18:38:14Z")

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I like this a lot, I have a bias because I’m looking for characters you actually see on the forum like @Taser’s character but it’s still really good anyway.  
Now for the things that are wrong…

1. 

> [@AlexTheGoober64](#):
>
> 26x26

The maximum size is 20x20, like the version of Goober I made here:

 ![Goober kills me](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/8/683774256d2e557d060f9ae579a983265f884a32.png)

1. 

> [@AlexTheGoober64](#):
>
> Ultimate: he loses control of his excitement, whoever he touches he goes crazy

I can’t make whoever he touches change forms to be like Jeremy but I can make everyone he touches get launched.

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<div class="post-metadata">

**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [November 10, 2026, 10:23pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/75 "2026-11-10T22:23:50Z")

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Prove I implied that gang. I stated the facts

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [November 11, 2026, 12:25am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/76 "2026-11-11T00:25:53Z")

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My moveset post was approved late, so that’s why I didn’t use that!

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36816_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [November 11, 2026, 12:27am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/77 "2026-11-11T00:27:11Z")

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> [@RizeUpDev](#):
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/8/c86deb5bd8675c2bc40dae52cb6a3dc166e8f362.png)
> 
> **Trait** : _Angry Balloon_: After Balloonatic does a kill, he at random is chosen an anger level from 1 - 3. If 1, then he’s calm, and moves casually slow. If 2, he’s… worried and speedwalkes. If 3, he’s really angry and he goes fast. This anger stays until the next kill.
> 
> _ **Special Attacks** _
> 
> **Neutral Special** : _Leash Attack_: Use Balloonatic’s leash as a powerful whip. Radius: Whatever you want!
> 
> **Side Special** : _Balloon Call_: Bring harmful balloons from the bottom of the screen and make it give it a 2 tile radius around the player. It harms anyone who touches it
> 
> **Up Special** : _Zoom Ritual_: Make Balloonatic zoom towards the top of the screen, harming every player as it hits it. Then it falls down, also dealing damage, but it also takes fall damage.
> 
> **Down Special** : _Anvil Attack_: Make an anvil fall on it, exploding Balloonatic, but it releases toxic fumes which is dangerous for other players. Balloon is remade after 1 seconds.
> 
> _ **Basic Attacks** _
> 
> **Neutral Attack** : _Zoom Machine_: Ballonatic zooms towards wherever it is facing(except up or down). It should stop at some point (maybe after 2 seconds?) and it deals damage if it hits and enemy during this. Give it its own animation using the above character
> 
> **Dash Attack** : _N/A_: N/A
> 
> **Up Attack** : _The Up-Down Ritual_: Balloonatic goes up and down within a second, which releases toxic fumes when he dashed up.
> 
> **Down Air** : _Balloon Backflip_: Balloonatic does a backflip in the air, dealing damage whenever he hits the opponent
> 
> **Ultimate** : _ **Invincible Balloon** _: Balloonatic becomes invicible for 5 seconds and he moves back and forth for 3 seconds

@CopySprite for you!

@AlexK could you edit the post I replied to to be like the quote above? Thanks!

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