# Zenith Smash (Astral's Sports Jam Submission)

**URL:** <https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [May 28, 2026, 3:32am UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200 "2026-05-28T03:32:35Z")\
**Posts on this page:** 1\
**Showing post:** 62

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 8, 2026, 9:48pm UTC](https://forum.makecode.com/t/zenith-smash-astrals-sports-jam-submission/44200/62 "2026-11-08T21:48:06Z")

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Something that I haven’t mentioned is that fighters now have complexity ratings from 1- 5.  
Here is a 1 star and a 5 star complexity moveset:

> **Pixel’s Moveset - 1 Star Complexity**
>
> **Pixel’s Moveset:**
> 
> **Trait** : Does not have a trait.
> 
> _ **Special Attacks** _
> 
> **Neutral Special** : _Red Pencil_: Pixel throws a pencil that turns red as it travels, increasing it’s damage. This attack damages Pixel when used.
> 
> **Side Special** : _Eraser Slide_: Pixel slides on an eraser at high speeds.
> 
> **Up Special** : _Pencil Uppercut_: Pixel does a rising uppercut with a pencil.
> 
> **Down Special** : _Pencil Counter_: Pixel prepares for an attack. If hit, Pixel strikes back with a pencil slash that deals 10 damage no matter what was countered.
> 
> _ **Basic Attacks** _
> 
> **Neutral Attack** : _Charge Slash_: Pixel slashes with a pencil. The attack button can be held to increase the power of the slash.
> 
> **Dash Attack** : _Eraser Dash_: Pixel dashes with an eraser and bounces off the opponent if the attack hits.
> 
> **Up Attack** : _Upper Power Slash_: Pixel powerfully slashes a pencil in an upward arc.
> 
> **Down Air** : _Pencil Slam_: Pixel slams down to the ground with a pencil.
> 
> _ **Ultimate** _: **The Final Sketch** : Pixel does a powerful slash to launch the opponent upward before jumping up doing a powerful slash to blast them down.

> **Astral's Moveset - 5 Star Complexity**
>
> **Astral’s Moveset:**
> 
> **Trait** : _Level Up_: Dealing damage will give Astral XP, if he gets enough XP then he will level up. Each level will increase Astral’s movement and attack speed. Astral’s maximum level is 10.
> 
> _ **Special Attacks** _
> 
> **Neutral Special** : _Nullblast_: Astral starts charging a projectile made of glitch energy, the longer it is charged the stronger it will get. If the B button is pressed again Astral will throw the projectile. After Nullblast is fully charged, Astral will store the charge, allowing the B button to be pressed again to launch the charged blast.
> 
> **Side Special** : _Warpshot_: Astral throws a projectile that on impact, explodes and teleports Astral to the opponent.  
> If the B button is pressed again while the projectile is traveling then Astral and the opponent will swap positions instead.
> 
> **Up Special** : _Ultrahand_: Astral reaches to the opponent to pull himself to them.  
> If the B button is pressed again while reaching, Astral will pull himself to the opponent and launch the opponent towards where Astral was instead.  
> This attack can be used to grab the ledge and will target the ledge if Astral is offstage.
> 
> **Down Special** : _Projectile Not Defined_: Astral holds a black hole to absorb projectiles, increasing the power of the black hole. If the B button is pressed again Astral will throw the black hole.
> 
> _ **Basic Attacks** _
> 
> **Neutral Attack** : _Punch Loop_: Astral launches his hand at the opponent. If the A button is pressed again before impact, Astral will pull the opponent towards him instead of launching them away.  
> If the A button is pressed while the opponent is being pulled, Astral will punch the opponent away.
> 
> **Dash Attack** : _Nullstrike_: Astral dashes, attacking with glitch energy in front of him that deals continuous damage.  
> If the A button is pressed again while dashing, Astral will launch the energy.
> 
> **Up Attack** : _Array Ascent_: Astral lifts both of his arms up into a point above him.  
> If the A button is pressed when Astral’s arms become a point, they will rise even higher.  
> If the opponent is hit by the arms while they are lifting, they will be carried up into the rest of the attack.
> 
> **Down Air** : _Syntax Strike_: Astral launches a kick downward with one of his feet. If the kick hits, Astral can use his other foot to kick again.
> 
> _ **Ultimate** _: **Debugging** : Astral creates a giant black hole that pulls the opponent into the centre before eventually exploding. If the opponent’s percentage is equal to or higher than 64% the opponent will instantly lose a stock, instead of being launched.

These are the actual movesets and will be added in the next update.

You can basically have whatever you want for your attacks

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