# Zombies: last stand of doom

**URL:** <https://forum.makecode.com/t/zombies-last-stand-of-doom/35878>\
**Category:** Show & Tell\
**Created:** [April 19, 2025, 5:23pm UTC](https://forum.makecode.com/t/zombies-last-stand-of-doom/35878 "2025-04-19T17:23:22Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Hello1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hello1/32/20533_2.png) [@Hello1](https://forum.makecode.com/u/Hello1)\
**Post date:** [April 19, 2025, 5:23pm UTC](https://forum.makecode.com/t/zombies-last-stand-of-doom/35878/1 "2025-04-19T17:23:22Z")

</div>

> **[zombies: last stand of doom](https://arcade.makecode.com/S85900-35943-33928-97681)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

don’t mind the rather silly name, I was out of ideas while making it.

notice:  
[THIS GAME NEEDS A MOUSE AND KEYBOARD TO WORK. IT USES THE BROWSER EVENTS EXTENSION]

I recommend to click “Show Controls” first to know the controls.

fun mechanic tips:

Zombies (including the boss) will lunge at you if you’re nearby  
Normal zombies have a smaller hitbox than their sprite, you can weave between two of them easily if you stay outside of their 2 pixel radius.

Killing a zombie provides Built Up Bones, indicated by the arrow icon.

The grenade explosion has 3 phases, undetonated, first (yellow) explosion, and second (orange) explosion.

 ![Screenshot 2025-04-17 175146](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/d/ad93bc533140b581cec62469d413efaa686f9a41.png)  
 ![Screenshot 2025-04-17 175219](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/c/8c29ddf8882e73f008ea1bf1249656679d53ef08.png)  
 ![Screenshot 2025-04-17 182309](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/7/a7afa60d81626789e32b614705ae142d4abd7961.png)  
The undetonated grenade kills zombies on touch like any other projectile, then explodes. The second explosion state’s size depends on the amount of zombies the undetonated grenade and first explosion kills, so I’d recommend to throw it near a crowd of zombies so that the first explosion takes out enough to clear the entire screen.

The mega shot takes 10 B.U.B. and ammo, but you should save a bit of B.U.B. to heal.

You can hold Shift to sprint, and while I was originally planning for grenade throws to be boosted if the key is held down, this didn’t make it. You can far-throw grenades just by putting distance between you and the cursor.

---

<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [April 19, 2025, 6:05pm UTC](https://forum.makecode.com/t/zombies-last-stand-of-doom/35878/2 "2025-04-19T18:05:03Z")

</div>

Add enemy variety.  
I don’t want to deal with the same 2 _bozos_ over and over again.  
Spices things up.

---

<div class="post-metadata">

**Author:** ![Kite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kite/32/16600_2.png) [@Kite](https://forum.makecode.com/u/Kite)\
**Post date:** [July 15, 2025, 5:30pm UTC](https://forum.makecode.com/t/zombies-last-stand-of-doom/35878/3 "2025-07-15T17:30:52Z")

</div>

the art can be 99999 times better, but it is still gooooooood
