# Zoom Extension

**URL:** <https://forum.makecode.com/t/zoom-extension/13745>\
**Category:** Arcade\
**Tags:** extension\
**Created:** [May 23, 2022, 9:11pm UTC](https://forum.makecode.com/t/zoom-extension/13745 "2022-05-23T21:11:12Z")\
**Posts on this page:** 1\
**Showing post:** 38

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [October 4, 2025, 9:58pm UTC](https://forum.makecode.com/t/zoom-extension/13745/38 "2025-10-04T21:58:00Z")

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Extension has been updated, as outlined in this post:

> [@Barricade8: BARRIER console](https://forum.makecode.com/t/barricade8-barrier-console/38582/61):
>
> I pushed a fix, so now if a new scene is created, a new corresponding zoom renderable will be associated with it (initially undefined, but it will get defined if a zoom block is used, making a new scene essentially have the zoom extension reset). Now, since the zoom renderable corresponds to the current scene, that means that if you pop a scene, the popped scene’s renderable will be destroyed along with it, and the old zoom layer will still be there upon returning to the previous screen. To upg…

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