It’s a game similar to Dungeon Master or Eye Of the Beholder.
It’s a struggle to make it work correctly on the small RP2040 processor, but so far, I have something playable…barely, but playable.
I’m using the 3D raycasting extension, the one without floors or ceiling, because the microprocessor just barely handle it (I tried!)…
I’ll keep working on it, and should have some video soon, but in the meantime, here are some screenshots
For those curious about the “III” in the title, I’ve already made 2 Dark&Under games, in black and White, running on an Arduino processor… Dark & Under (1bit) and Dark & Under (Greyscale)
I’ve recolored the first dungeon in grey (I’ll reserve the green for the sewers level) and created new environments - working on the main town, which will be a quest hub… it’s moving slowly, but surely!
@Sword_Studios I have a full time job, and other games aside this one I’m working on, so I don’t really have time to “mentor” people (I’m a professor of Game production IRL, so I already do that every day :)) - BUT - feel free to tag me with questions, and if I know the answer, I will happily jump in!
Just popping-in quickly to give an update on this project… I’ve kept working on it and it’s moving forward : I have 20ish enemies, 10 mazes, some quest already written and wired… I’ve programmed a very simple combat system, and once everything is wired together, I’ll see how I can refine it… I was hoping to be done at the end of August, and I’m not done yet, and I have a bunch of real-life stuff that is going to need my attention next week and forward, but I’m confident I’m more than half-way done
Here are some screens: City, King’s Quest and City sewers
Thanks
Unfortunately, I’ve started teaching again, so my free time has reduced… the game is technically “done” as in “all systems are in place and working” but now I need to spend the time laying out interesting maps, challenging mazes (but not too much!) etc…
Hopefully something I can do on a timely manner…
In the meantime, here’s another screen captures of the revised starting content :